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Place for discussing homebrew games, development, new releases and emulation.

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Ripfire
stalker
Posts: 284

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Post#1 » Sun Sep 08, 2019 2:50 am

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Last edited by Ripfire on Mon Feb 10, 2020 7:17 pm, edited 1 time in total.

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FlorreW
Animated Violence
Posts: 499

Re: D&D: Knights & Dragons (Demo 1 & 2)

Post#2 » Sun Sep 08, 2019 5:57 am

Looks great ! May i ask , what does demo mean in the title ? Is it like 1 lvl ? Thanks in advance

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Ian Micheal
Developer
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Re: D&D: Knights & Dragons (Demo 1 & 2)

Post#3 » Sun Sep 08, 2019 6:03 am

Here is example using openbor beta 6 pc menu system i ported it has both those demo's you did .. i included all your readme's and info in the rar file.. just one CDI with both games using the menu
DND.png


All 8bit pal mod games can be added on one cdr no other menus are needed When you quit from each game it will reboot and you can load the next.


Here is the download link to the cdi packed with winrar no change to your files it just using beta 6 menu mode using beta6 If you look at this cdi rip it you see how to use it built to my bor build no need for modded outside menus. next version i will allow it to be themeable and you can play all sounds and music from it
https://mega.nz/#!a6BQDQgZ!QYMxnkDsSSV0 ... D-Z5G5Ufgc


I put a lot of effort into making the menu work on dreamcast why not use it

Ripfire
stalker
Posts: 284

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Post#4 » Sun Sep 08, 2019 8:26 am

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Last edited by Ripfire on Mon Feb 10, 2020 7:16 pm, edited 1 time in total.

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Ian Micheal
Developer
Posts: 5994
Contact:

Re: D&D: Knights & Dragons (Demo 1 & 2)

Post#5 » Sun Sep 08, 2019 9:53 am

Ripfire wrote:
FlorreW wrote:Looks great ! May i ask , what does demo mean in the title ? Is it like 1 lvl ? Thanks in advance


Demo 1

* 2 players mode
* 8 playable characters (5 from king of dragons, and 3 from knights of the round, wich will be secret in the final version, but for now
they have to be tested, so they are aviable from the start).
* 7 completed stages (after completing the first one, you will be able to choose 2 different paths)
* 14 different enemies (including bosses)

Demo 2

* Two different road to choose from in the beginning (ROAD OF DRAGONS, featuring the King of Dragons chars; ROAD OF
KNIGHTS, featuring the knights of the round chars).
* Multiple paths in each road.
* Multiple endings.
* 47 music tracks.
* 8 playable characters, plus 2 secret chars that you will unlock during the game (if you find the right path Wink)
* Now every character can guard (behind + attack button), plus they all have new special moves (see the HOW TO PLAY
to see the char's list of abilities.), be careful to use them, they consume mp points.
* 31 different enemies

Final Version

This version is a hybrid version of demo 1, 2, 3 and complete. I am still working on coupling the screens and dialogs from 16.9 to 4.3. I hope to have it available in October ...

@Ian Micheal I didn't know you had that compilation, otherwise I wouldn't do this job



I did not good work i just put it together to show the menu version does work with this :)

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Anthony817
Shark Patrol
Posts: 4009

Re: D&D: Knights & Dragons (Demo 1 & 2)

Post#6 » Sun Sep 08, 2019 5:56 pm

@Ripfire, do you have a GDEMU? I was thinking, maybe it would be great to have compilation discs made just for optical drive emulators with up to like 4gb images. Since we are not locked to the limitations of 700mb cdr's we could truly have nice compilations now with Ian's menu. I believe 4gb is the hard limit to file size on Fat32 so that is the absolute limit.

Also, do you know if it is possible to port the Guardian Heroes Warpath BOR mod?

Image

Ripfire
stalker
Posts: 284

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Post#7 » Sun Sep 08, 2019 9:51 pm

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Last edited by Ripfire on Mon Feb 10, 2020 7:16 pm, edited 1 time in total.

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Ian Micheal
Developer
Posts: 5994
Contact:

Re: D&D: Knights & Dragons (Demo 1 & 2)

Post#8 » Sat Sep 14, 2019 5:53 pm

Anthony817 wrote:@Ripfire, do you have a GDEMU? I was thinking, maybe it would be great to have compilation discs made just for optical drive emulators with up to like 4gb images. Since we are not locked to the limitations of 700mb cdr's we could truly have nice compilations now with Ian's menu. I believe 4gb is the hard limit to file size on Fat32 so that is the absolute limit.

Also, do you know if it is possible to port the Guardian Heroes Warpath BOR mod?



Runs out of memory not in it's current form

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Anthony817
Shark Patrol
Posts: 4009

Re: D&D: Knights & Dragons (Demo 1 & 2)

Post#9 » Sat Sep 14, 2019 6:22 pm

Thanks foo testing. Shame it is a great game. I own the port on Xbox of the original game. Really awesome.
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