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Ripfire
stalker
Posts: 284

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Post#1 » Wed Sep 11, 2019 11:49 pm

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Last edited by Ripfire on Mon Feb 10, 2020 8:08 pm, edited 2 times in total.

ciscollo
shadow
Posts: 6

Re: Dungeons & Dragons: Knights & Dragons - Final Cut (DreamCast Version)

Post#2 » Thu Sep 12, 2019 12:43 pm

gracias por el juego pero el gdemu por rgb no lo carga...

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Ian Micheal
Developer
Posts: 5994
Contact:

Re: Dungeons & Dragons: Knights & Dragons - Final Cut (DreamCast Version)

Post#3 » Thu Sep 12, 2019 2:03 pm

I think your saying it dont work on gdemu or something. anyways this runs out of memory when your start there is no data/video.txt to force disable the cache this will let it use less memory it's how it works the video.txt triggers the changes i made to the cache system..



Example Ripfire version with out the /data/video.txt on the root of the image
dndripfire.png

dndripfirefail.png


does not load runs out of memory


Using the /data/video.txt on the root of the image
dnd.png

dndingame.png


loads uses less memory thats the point of beta6 update

Here ripfire use this just put your bor.pak on root for 320x240 16bit games to use less memory
beta6320x16bit.rar
(1.43 MiB) Downloaded 409 times

How it should look
Whatitshould.png

Just add bor.pk

Selfboot cdi showing same pakfile loading using what im saying now it loads the first level
https://mega.nz/#!6qJnRaDS!3I-4NjT7Lnui ... 0EnuZTuNOc

Ripfire
stalker
Posts: 284

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Post#4 » Thu Sep 12, 2019 6:57 pm

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Last edited by Ripfire on Mon Feb 10, 2020 8:08 pm, edited 1 time in total.

User avatar
Ian Micheal
Developer
Posts: 5994
Contact:

Re: Dungeons & Dragons: Knights & Dragons - Final Cut (DreamCast Version)

Post#5 » Thu Sep 12, 2019 9:20 pm

Ripfire wrote:@Ian Micheal

Thank you my friend, I had forgotten that recommendation. ;)
Gracias mi amigo, me había olvidado de esa recomendación. ;)

Image


By the way, I leave this light version for the most demanding. :mrgreen:
Por cierto, les dejo esta versión ligera para los más exigentes. :mrgreen:


Your welcome my freind i will get back to updating openbor i have some things to make it better.. im working on radquake right now..

Ripfire
stalker
Posts: 284

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Post#6 » Sat Dec 14, 2019 2:25 pm

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Last edited by Ripfire on Mon Feb 10, 2020 8:09 pm, edited 1 time in total.

Ripfire
stalker
Posts: 284

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Post#7 » Mon Jan 20, 2020 3:51 pm

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Last edited by Ripfire on Mon Feb 10, 2020 8:09 pm, edited 1 time in total.

User avatar
Ian Micheal
Developer
Posts: 5994
Contact:

Re: Dungeons & Dragons: Knights & Dragons - Final Cut (DreamCast Version)

Post#8 » Mon Jan 20, 2020 6:05 pm

I dont see a file with REV: 2020-01-20 i loved to try it great work on Optimizing my freind :)

Ripfire
stalker
Posts: 284

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Post#9 » Wed Jan 22, 2020 1:28 am

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Last edited by Ripfire on Mon Feb 10, 2020 8:09 pm, edited 1 time in total.

User avatar
Ian Micheal
Developer
Posts: 5994
Contact:

Re: Dungeons & Dragons: Knights & Dragons - Final Cut (DreamCast Version)

Post#10 » Wed Jan 22, 2020 7:56 am

Ripfire wrote:
Ian Micheal wrote:I dont see a file with REV: 2020-01-20 i loved to try it great work on Optimizing my freind :)


Now it's available, delete the previous one because I realized that I had compiled it wrong ...

Ahora esta disponible, borre el anterior porque me di cuenta que lo habia compilado mal...



Nice Work :) Now only if we can get the levels to unload the data and free ram

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