I thought this might make a decent thread..
The idea would be to use webarchive and focus on finding dreamcast homebrew, dev, apps, tools, software, docs, etc.
There are many useful things still out there that have been lost over time.
We could then post the links to what we find.
Collectively more can be found than going at it alone.
Good Luck!
Dreamcast Software Treasure Hunt?
Moderators: pcwzrd13, mazonemayu
Forum rules
Please check the other forums in the Dreamcast section before posting here to see if your topic would fit better in those categories. Example: A new game/homebrew release would go in the New Releases/Homebrew/Emulation section: http://dreamcast-talk.com/forum/viewforum.php?f=5 or if you're having an issue with getting your Dreamcast to work or a game to boot it would go in the Support section: http://dreamcast-talk.com/forum/viewforum.php?f=42
Please check the other forums in the Dreamcast section before posting here to see if your topic would fit better in those categories. Example: A new game/homebrew release would go in the New Releases/Homebrew/Emulation section: http://dreamcast-talk.com/forum/viewforum.php?f=5 or if you're having an issue with getting your Dreamcast to work or a game to boot it would go in the Support section: http://dreamcast-talk.com/forum/viewforum.php?f=42
- deluxux
- Black Mesa
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Re: Dreamcast Software Treasure Hunt?
Dreamcast optimized quake mods from Ajay. Might be nice in NuQuake and RadQuake now.
Bulldog Stadium
Raptors!
Raptors Return!
http://www.ajaysquakesite.co.uk/
Bulldog Stadium
Raptors!
Raptors Return!
http://www.ajaysquakesite.co.uk/
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- Arabian Night
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Re: Dreamcast Software Treasure Hunt?
Not sure if any of this is of importance butI still have alot of SDISO, Xiaopang, and custom multipack ISO's from theisozone days...
- deluxux
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Re: Dreamcast Software Treasure Hunt?
Yes please id like to request uploads of any releases. I will download backup and reupload whatever you have. Been looking for Xiaopang's stuff for a while.
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- Sega RPG
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Monaco Online
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Pso
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4x4 Evo
Re: Dreamcast Software Treasure Hunt?
I do have the shmumps pack and broken sword 1 scummvmed if anyone wants...
- deluxux
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Re: Dreamcast Software Treasure Hunt?
Yes please upload and share whatever you have. I keep a big archive of Dreamcast stuff with redundant backups on multiple drives and reupload to tinyurl.com/dcmasterlist I have to admit I've been lazy about uploading because my upload machine took a crap but send me a PM if you need a gdrive or mega account. Maybe ill make a FTP server or something if that would be easier.
- Ian Micheal
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Re: Dreamcast Software Treasure Hunt?
I have them in modcd 2 or 1 should make a modcd with the new version that was with 4.7deluxux wrote:Dreamcast optimized quake mods from Ajay. Might be nice in NuQuake and RadQuake now.
Bulldog Stadium
Raptors!
Raptors Return!
http://www.ajaysquakesite.co.uk/
I will make a GDEMU only version with 43 fixed optmized mods for 4.9 you have 320x240 and 640x480 can play mods in both mods it be over 1.2 gig
- Ian Micheal
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Re: Dreamcast Software Treasure Hunt?
https://www.dreamcast-talk.com/forum/vi ... =5&t=12218 here's the GDEMU all mods with the new much faster version 46 mods on one image 1.4 gig now we can see if GDEMU can run bigger CDI images
- Ian Micheal
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Re: Dreamcast Software Treasure Hunt?
This is something lost
DCOS Posted by CyRUS64 @ 17:55
Wayne Moorefield has released a new featureful OS to potentially provide some rivalry to KallistiOS and the author believes that it is now at the stage to be viably useable for others projects / addons.
So far the OS supports:
Priority based thead scheduler
Timeouts
Semaphores
Sleep
Filesystem
File based devices
Software Debug Logger
OpenGL
Streaming sound support (Mono at this point)
Mono Wave File Processing
TCP/IP Support via lwIP (Only LAN device is supported at this point)
Serial Port debugger (57600 7-E-1 Settings)
The TCP/IP support alone sounds very interesting
Source / docs / examples are available at the official site.
This is just a showing of what I've done so far. A good bit of influence is taken from KOS.
Things to know....
Classes were used for encapsulation purposes
All applications must be compiled with the kernel library
Development was based on the LAN adapter for code transfer and the Serial port for debugging
At this point you must reset the Dreamcast to load a new image
Debug console is through Serial port using settings: 57600 7-E-1
Features
Multithreaded environment
Timeouts, Sleep, Semaphores supported
lwIP Stack integrated
Debug console through Serial Port
OpenGL support through KGL-X addon (included)
Streaming mono channel sound support, wav or raw formats
Peripherals are accessed through an easy API or IOTCLs for raw usage
Downloads
Note: DCOS_BASE and DCOS_SRC must be environment variables set to the DCOS directory and DCOS/src respectively. Mine are set as DCOS_BASE = /home/DCOS and DCOS_SRC = /home/DCOS/src.
dcossrc_20030307.zip - contains source tree of DCOS with examples (only change was to make it smaller for easy downloading)
dcdevdocs.zip - contains development documents I've collected
dcdevtools.zip - contains CYGWIN tool chain for dreamcast development for windows development environments
dcosprebuiltlibs.zip - contains prebuilt libraries for compling code without compiling DCOS
examples.zip - examples of code written for DCOS
https://web.archive.org/web/20040718120 ... t/DCOS.htm
anyone have this ???
DCOS Posted by CyRUS64 @ 17:55
Wayne Moorefield has released a new featureful OS to potentially provide some rivalry to KallistiOS and the author believes that it is now at the stage to be viably useable for others projects / addons.
So far the OS supports:
Priority based thead scheduler
Timeouts
Semaphores
Sleep
Filesystem
File based devices
Software Debug Logger
OpenGL
Streaming sound support (Mono at this point)
Mono Wave File Processing
TCP/IP Support via lwIP (Only LAN device is supported at this point)
Serial Port debugger (57600 7-E-1 Settings)
The TCP/IP support alone sounds very interesting
Source / docs / examples are available at the official site.
This is just a showing of what I've done so far. A good bit of influence is taken from KOS.
Things to know....
Classes were used for encapsulation purposes
All applications must be compiled with the kernel library
Development was based on the LAN adapter for code transfer and the Serial port for debugging
At this point you must reset the Dreamcast to load a new image
Debug console is through Serial port using settings: 57600 7-E-1
Features
Multithreaded environment
Timeouts, Sleep, Semaphores supported
lwIP Stack integrated
Debug console through Serial Port
OpenGL support through KGL-X addon (included)
Streaming mono channel sound support, wav or raw formats
Peripherals are accessed through an easy API or IOTCLs for raw usage
Downloads
Note: DCOS_BASE and DCOS_SRC must be environment variables set to the DCOS directory and DCOS/src respectively. Mine are set as DCOS_BASE = /home/DCOS and DCOS_SRC = /home/DCOS/src.
dcossrc_20030307.zip - contains source tree of DCOS with examples (only change was to make it smaller for easy downloading)
dcdevdocs.zip - contains development documents I've collected
dcdevtools.zip - contains CYGWIN tool chain for dreamcast development for windows development environments
dcosprebuiltlibs.zip - contains prebuilt libraries for compling code without compiling DCOS
examples.zip - examples of code written for DCOS
https://web.archive.org/web/20040718120 ... t/DCOS.htm
anyone have this ???
-
- Sega RPG
- Posts: 609
- Joined: Tue Jan 15, 2019 11:04 am
- Dreamcast Games you play Online: Gundam
Monaco Online
Pod
Maximum Pool
Planet Ring
Pso
Toy Racer
4x4 Evo
Re: Dreamcast Software Treasure Hunt?
deluxux wrote:Yes please upload and share whatever you have. I keep a big archive of Dreamcast stuff with redundant backups on multiple drives and reupload to tinyurl.com/dcmasterlist I have to admit I've been lazy about uploading because my upload machine took a crap but send me a PM if you need a gdrive or mega account. Maybe ill make a FTP server or something if that would be easier.
I already have a mega account, it's just i have a very slow upload speed, but will do in the next days