Ian Micheal wrote:Since it's using my updated engine update it's gdemu only be silly slow loading on a cdr ive tested
Cool, thanks for the heads up dude
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Ian Micheal wrote:Since it's using my updated engine update it's gdemu only be silly slow loading on a cdr ive tested
Krootox1986 wrote:Sorry for being stupid but when it says without long loading times does that mean for cd-r or gdemu?
My part in this release were the RAM related optimizations to the mod itself.
ChristinaDreamcustDC wrote:Krootox1986 wrote:Sorry for being stupid but when it says without long loading times does that mean for cd-r or gdemu?My part in this release were the RAM related optimizations to the mod itself.
If this is one of those games with the RAM saving diabled, OpenBOR is quicker to boot up. This would apply on a cd-r too. I haven't tested this one yet, but if by "RAM related optimizations" Ripfire means RAM saving disabled, even the cd-r on a Dreamcast system would be quicker.
Ian Micheal wrote:ChristinaDreamcustDC wrote:Krootox1986 wrote:Sorry for being stupid but when it says without long loading times does that mean for cd-r or gdemu?My part in this release were the RAM related optimizations to the mod itself.
If this is one of those games with the RAM saving diabled, OpenBOR is quicker to boot up. This would apply on a cd-r too. I haven't tested this one yet, but if by "RAM related optimizations" Ripfire means RAM saving disabled, even the cd-r on a Dreamcast system would be quicker.
it's not almost useless from a cdr see i developed this update engine dont matter what he does with the mods at all for file loading i have the file system trying to load at 8 to 10 places at once the laser can only be at 1 place at a time.. hence why i say dont burn it to a cdr nulldc it's great gdemu still slow but playable once the game loads all the files it play fine.. may bad nulldc using a hardrive that can load all places at once..
Ripfire wrote:Well, it is true that it is faster in initial charger but after each level exceeds 2 minutes of loading, if anyone is interested in lighter loading, I can modify the 8-bit color ballot, it could certainly go faster the load (one minute or less).
Ian Micheal, a virtual cache on the sd card for the games would be useful without going through the loading process for your next update, if you can?
Bueno, es cierto que es mas rapido en cargador inicial pero despues de cada nivel supera a los 2 minutos de carga, si alguno le interesa que sea mas ligero la carga puedo modificar la papeleta de colores a 8 bit, sin duda podria ir mas rapido la carga ( un minuto o menos ).
Ian Micheal, seria util un cache virtual en la sd card para los juegos sin pasar el proceso de carga para tu proxima actualizacion ¿si se puede?
Ripfire wrote:Ian Micheal, a virtual cache on the sd card for the games would be useful without going through the loading process for your next update, if you can?
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Ian Micheal, seria util un cache virtual en la sd card para los juegos sin pasar el proceso de carga para tu proxima actualizacion ¿si se puede?
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