mrneo240 wrote:Will any of it ever be released beyond this binary?
I don't think so.
mrneo240 wrote:Since it's clear you have enough of the source to recompile this, what are your plans.
What I have is not any good (one major problem is that some parts of it are heavily glued to fixed function opengl's matrix stack. Not that hard to "fix", but clean rewrite would be better). And it does not compile out of the box without some modifications.
To answer your question: I don't really have any plans for this. Won't do anything in the near future. Besides, I don't think many people will notice or care anyway.
I am aware of that, but as I said, I won't touch KOS again. No offense, but it's unlikely that GLdc is comparable to Kamui2\Ninja (performance and features wise).
Unless there is a benchmark or something that proves me wrong?
================
A bit offtopic, but I can totally relate to:
https://retroarchleaks.wordpress.com/2018/02/23/retroarch-and-proprietary-sdks/22:03 <@Twinaphex> problem is homebrew SDKs are very rarely finished
22:03 <@Twinaphex> so it’s a lot of hackery to get good results out of them
22:04 <@Twinaphex> unlike the proprietary-to-use ones
<...>
09:13 <@Twinaphex> at least with the real SDK I can get shit done
09:13 <@Twinaphex> and I am guaranteed stuff works
you may hate them all you want, but he is right.