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Moderators: pcwzrd13, deluxux, VasiliyRS

Ripfire
stalker
Posts: 284

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Post by Ripfire »

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Last edited by Ripfire on Mon Feb 10, 2020 8:08 pm, edited 2 times in total.

ciscollo
shadow
Posts: 6
Dreamcast Games you play Online: phantasy star online

Re: Dungeons & Dragons: Knights & Dragons - Final Cut (DreamCast Version)

Post by ciscollo »

gracias por el juego pero el gdemu por rgb no lo carga...

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Ian Micheal
Developer
Posts: 6016
Location: USA
Contact:

Re: Dungeons & Dragons: Knights & Dragons - Final Cut (DreamCast Version)

Post by Ian Micheal »

I think your saying it dont work on gdemu or something. anyways this runs out of memory when your start there is no data/video.txt to force disable the cache this will let it use less memory it's how it works the video.txt triggers the changes i made to the cache system..



Example Ripfire version with out the /data/video.txt on the root of the image
dndripfire.png
dndripfirefail.png
does not load runs out of memory


Using the /data/video.txt on the root of the image
dnd.png
dndingame.png
loads uses less memory thats the point of beta6 update

Here ripfire use this just put your bor.pak on root for 320x240 16bit games to use less memory
beta6320x16bit.rar
(1.43 MiB) Downloaded 430 times
How it should look
Whatitshould.png
Just add bor.pk

Selfboot cdi showing same pakfile loading using what im saying now it loads the first level
https://mega.nz/#!6qJnRaDS!3I-4NjT7Lnui ... 0EnuZTuNOc

Ripfire
stalker
Posts: 284

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Post by Ripfire »

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Last edited by Ripfire on Mon Feb 10, 2020 8:08 pm, edited 1 time in total.

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Ian Micheal
Developer
Posts: 6016
Location: USA
Contact:

Re: Dungeons & Dragons: Knights & Dragons - Final Cut (DreamCast Version)

Post by Ian Micheal »

Ripfire wrote:@Ian Micheal

Thank you my friend, I had forgotten that recommendation. ;)
Gracias mi amigo, me había olvidado de esa recomendación. ;)
Image
By the way, I leave this light version for the most demanding. :mrgreen:
Por cierto, les dejo esta versión ligera para los más exigentes. :mrgreen:
Your welcome my freind i will get back to updating openbor i have some things to make it better.. im working on radquake right now..

Ripfire
stalker
Posts: 284

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Post by Ripfire »

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Last edited by Ripfire on Mon Feb 10, 2020 8:09 pm, edited 1 time in total.

Ripfire
stalker
Posts: 284

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Post by Ripfire »

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Last edited by Ripfire on Mon Feb 10, 2020 8:09 pm, edited 1 time in total.

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Ian Micheal
Developer
Posts: 6016
Location: USA
Contact:

Re: Dungeons & Dragons: Knights & Dragons - Final Cut (DreamCast Version)

Post by Ian Micheal »

I dont see a file with REV: 2020-01-20 i loved to try it great work on Optimizing my freind :)

Ripfire
stalker
Posts: 284

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Post by Ripfire »

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Last edited by Ripfire on Mon Feb 10, 2020 8:09 pm, edited 1 time in total.

User avatar
Ian Micheal
Developer
Posts: 6016
Location: USA
Contact:

Re: Dungeons & Dragons: Knights & Dragons - Final Cut (DreamCast Version)

Post by Ian Micheal »

Ripfire wrote:
Ian Micheal wrote:I dont see a file with REV: 2020-01-20 i loved to try it great work on Optimizing my freind :)
Now it's available, delete the previous one because I realized that I had compiled it wrong ...

Ahora esta disponible, borre el anterior porque me di cuenta que lo habia compilado mal...

Nice Work :) Now only if we can get the levels to unload the data and free ram