I'm not quake friendly, but this is the real quake I game ?
@Ian Micheal has done a quake engine too, may you can help each other for this game waiting since so long.
@mrneo240 : the result is fantastic !!
nuQuake v1.2
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Re: nuQuake v1.2
Also, just another small update.
FSAA is now implemented and working in nuQuake, but isn't going to be enabled for any of the public release builds, it's a decent bit slower (from 53fps down to 42) but for anyone curious or someone making very small tight levels it could be cool. Or maybe if I write a fixed 30fps version it could be used.
What is FSAA?
https://www.tech-recipes.com/rx/12951/w ... en-gaming/
And some screens
FSAA enabled: Regular:
FSAA is now implemented and working in nuQuake, but isn't going to be enabled for any of the public release builds, it's a decent bit slower (from 53fps down to 42) but for anyone curious or someone making very small tight levels it could be cool. Or maybe if I write a fixed 30fps version it could be used.
What is FSAA?
https://www.tech-recipes.com/rx/12951/w ... en-gaming/
And some screens
FSAA enabled: Regular:
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- dark night
- Posts: 53
Re: nuQuake v1.2
That's awesome, and a version capped at 30fps is a great idea.
And have you tried playing through ATF on your development builds? I noticed that the two videos are both of the demo files, but these are less taxing on the system as the gameplay routines are not being run.
And have you tried playing through ATF on your development builds? I noticed that the two videos are both of the demo files, but these are less taxing on the system as the gameplay routines are not being run.
Last edited by DARKHALO2K on Sat Mar 21, 2020 1:14 pm, edited 2 times in total.
- Anonymouse
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Re: nuQuake v1.2
This looks AMAZING! I really can't wait to play this. Fantastic work.mrneo240 wrote:
Dreamcast: Blue Swirl, 60hz, White LED, Removable battery holder, Internal SD card reader, BBA, DreamPi, RGB Scart
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Re: nuQuake v1.2
I'll upload my test cdi here. It includes quake and atf so you can at least see what I'm seeing.DARKHALO2K wrote:That's awesome, and a version capped at 30fps is a great idea.
And have you tried playing through ATF on your development builds? I noticed that the two videos are both of the demo files, but these are less taxing on the system as the gameplay routines are not being run.
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Re: nuQuake v1.2
https://www.mediafire.com/file/fmhwn1cn ... c.cdi/file
https://www.mediafire.com/file/wx5vpnjv ... dc.7z/file
these are what i made the videos with
https://www.mediafire.com/file/wx5vpnjv ... dc.7z/file
these are what i made the videos with
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- dark night
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Re: nuQuake v1.2
Excellent, thanks! I've downloaded both and look forward to checking them out tomorrow.
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Re: nuQuake v1.2
I don't know what's the better balance.
For me 30fps with anti aliasing ans others features is great.
For me 30fps with anti aliasing ans others features is great.
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- dark night
- Posts: 53
Re: nuQuake v1.2
I'm still getting the same visual issue when playing with my PAK, but I'll investigate this fully and get back to you.
Overall, sound is better than it was, but the same issues still exist.
Thanks for being so active on this. It truly is an excellent project!
Overall, sound is better than it was, but the same issues still exist.
Thanks for being so active on this. It truly is an excellent project!
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