nuQuake v1.2

Place for discussing homebrew games, development, new releases and emulation.
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fafadou
Leonard Nimoy
Posts: 1856

Re: nuQuake v1.2

Post by fafadou »

I'm not quake friendly, but this is the real quake I game ?

@Ian Micheal has done a quake engine too, may you can help each other for this game waiting since so long.

@mrneo240 : the result is fantastic !!

mrneo240
Rank 9
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Dreamcast Games you play Online: Available to play any game, working on gathering them.
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Re: nuQuake v1.2

Post by mrneo240 »

Also, just another small update.
FSAA is now implemented and working in nuQuake, but isn't going to be enabled for any of the public release builds, it's a decent bit slower (from 53fps down to 42) but for anyone curious or someone making very small tight levels it could be cool. Or maybe if I write a fixed 30fps version it could be used.

What is FSAA?
https://www.tech-recipes.com/rx/12951/w ... en-gaming/

And some screens
FSAA enabled:
unknown-8.png
unknown-8.png (242.51 KiB) Viewed 7143 times
Regular:
unknown-9.png
unknown-9.png (190.01 KiB) Viewed 7143 times

DARKHALO2K
dark night
Posts: 53

Re: nuQuake v1.2

Post by DARKHALO2K »

That's awesome, and a version capped at 30fps is a great idea.

And have you tried playing through ATF on your development builds? I noticed that the two videos are both of the demo files, but these are less taxing on the system as the gameplay routines are not being run.
Last edited by DARKHALO2K on Sat Mar 21, 2020 1:14 pm, edited 2 times in total.

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Anonymouse
Heroine Console
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Dreamcast Games you play Online: PSO, Quake 3, Toy Racer, Planet Ring, Chu Chu Rocket, 4x4 EVO., Worms World Party, F355, Daytona...
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Re: nuQuake v1.2

Post by Anonymouse »

mrneo240 wrote:
This looks AMAZING! I really can't wait to play this. Fantastic work.
Dreamcast: Blue Swirl, 60hz, White LED, Removable battery holder, Internal SD card reader, BBA, DreamPi, RGB Scart

mrneo240
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Re: nuQuake v1.2

Post by mrneo240 »

DARKHALO2K wrote:That's awesome, and a version capped at 30fps is a great idea.

And have you tried playing through ATF on your development builds? I noticed that the two videos are both of the demo files, but these are less taxing on the system as the gameplay routines are not being run.
I'll upload my test cdi here. It includes quake and atf so you can at least see what I'm seeing.

mrneo240
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Dreamcast Games you play Online: Available to play any game, working on gathering them.
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Re: nuQuake v1.2

Post by mrneo240 »


DARKHALO2K
dark night
Posts: 53

Re: nuQuake v1.2

Post by DARKHALO2K »

Excellent, thanks! I've downloaded both and look forward to checking them out tomorrow.

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fafadou
Leonard Nimoy
Posts: 1856

Re: nuQuake v1.2

Post by fafadou »

I don't know what's the better balance.
For me 30fps with anti aliasing ans others features is great.

mrneo240
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Dreamcast Games you play Online: Available to play any game, working on gathering them.
Location: East coast, USA

Re: nuQuake v1.2

Post by mrneo240 »

I'll try to hook up my other capture device and see if I can take 640x480 stills

DARKHALO2K
dark night
Posts: 53

Re: nuQuake v1.2

Post by DARKHALO2K »

I'm still getting the same visual issue when playing with my PAK, but I'll investigate this fully and get back to you.

Overall, sound is better than it was, but the same issues still exist.

Thanks for being so active on this. It truly is an excellent project!

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