Hydra Castle Labyrinth Homebrew port [WIP]

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DCeric
undertow
Posts: 27

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#81 » Sat Mar 28, 2020 9:11 am

LOL the hud moving up and down is an interesting question. I was wondering why that happens cause its not like it actually interferes with anything. However I only was in early stages so perhaps in later stages it becomes a problem.

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megavolt85
Developer
Posts: 1852

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#82 » Sat Mar 28, 2020 11:09 am

Dakangel wrote:Can the hud aside moving up and down be disabled for a clean screen action or using the vmu as the hud itself?


yep

Dakangel wrote:Is possible to modify this Game ( or it's engine) to make a faster placed megaman / metroid / Castlevania esque Game?


Depends on programming skills

Dakangel wrote:How is managed the data between screens ?


load *.map and .dat, parse and build background and objects

Dakangel wrote:Use sdl or is pure kos?


sdl

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DCeric
undertow
Posts: 27

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#83 » Sat Mar 28, 2020 1:32 pm

So what's up with the CDR version?

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megavolt85
Developer
Posts: 1852

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#84 » Sat Mar 28, 2020 1:53 pm

DCeric wrote:So what's up with the CDR version?


new age man :)
GD-ROM getting old
CD quality is not right

it's time to switch to new technologies, HDD or GDEMU

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DCeric
undertow
Posts: 27

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#85 » Sat Mar 28, 2020 2:28 pm

kind of figured you'd say something like that great job none the less but i'm sure somebody could fix that problem.

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megavolt85
Developer
Posts: 1852

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#86 » Sat Mar 28, 2020 2:54 pm

DCeric wrote:but i'm sure somebody could fix that problem.


my tester say what play CD-R version without problem
then problem in your laser or CD

but I'm still of the opinion that the discs are very outdated
I personally use GDEMU and HDD

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DCeric
undertow
Posts: 27

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#87 » Sat Mar 28, 2020 8:19 pm

Well I'm not exactly sure what's happening. It could be my Dreamcast I believe its on its last legs. Most things play perfectly however this is the first time I've seen this unless it was Cavestory on the SD Adapter and all I had to do was turn off the music for it to play properly.

teargasbaby
noob
Posts: 2

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#88 » Mon Mar 30, 2020 6:06 am

I need the newest *.cdi Image to burn on CDR! Also i search for a Cover DVD BOX and a CD LABEL Cover for printing! LAst question is this selfboot and region free for all pal-ntsc systems?

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fafadou
Gold Lion
Posts: 1662

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#89 » Mon Mar 30, 2020 9:29 am

region free :-)

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DCeric
undertow
Posts: 27

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post#90 » Mon Mar 30, 2020 1:22 pm

Yes teargasbaby let me know how it works out for you on CD-R as well. I believe this was made specifically for Hd and gd-rom format so we might be out of luck here for it to run as good.

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