Homebrew menu tutorial

Place for discussing homebrew games, development, new releases and emulation.
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ShindouGo
Sega RPG
Posts: 599
Location: LE MANS

Re: Homebrew menu tutorial

Post by ShindouGo »

Yes it has a menu but I find it a little too simplistic. No real possibility for compilations to add images for example.
Anyway, I got several to see how they were done and for the compilations it's a simple list of the different games without image.
I wish I could offer a little more than that ;)

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Ian Micheal
Developer
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Location: USA
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Re: Homebrew menu tutorial

Post by Ian Micheal »

It is simple i agree what types of things would you want in a menu loader? you could add an a image for each thing hmm see if i have one

that does that for you
Last edited by Ian Micheal on Tue Apr 21, 2020 5:45 am, edited 2 times in total.

SMiTH
Super Sonic
Posts: 1512

Re: Homebrew menu tutorial

Post by SMiTH »

ShindouGo wrote:Yes it has a menu but I find it a little too simplistic. No real possibility for compilations to add images for example.
Anyway, I got several to see how they were done and for the compilations it's a simple list of the different games without image.
I wish I could offer a little more than that ;)
well, honestly i know nothing about scummvm.
i would figure out howto create a scummvm game then see if you could simply add each game to a folder and launch scummvm main bin from whatever multidisk menu you choose. i know you don't like simple menus. i prefer to use them in cases where it can save space and allow more content to be added.
you are making some awesome isos shindougo.
keep it up.
:)

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Ian Micheal
Developer
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Location: USA
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Re: Homebrew menu tutorial

Post by Ian Micheal »

Image

When you go over the selection it shows an image of the app

you have it in your demo photos maybe im missing something

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ShindouGo
Sega RPG
Posts: 599
Location: LE MANS

Re: Homebrew menu tutorial

Post by ShindouGo »

Yes it's true :)
I dit not see him ;)

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ShindouGo
Sega RPG
Posts: 599
Location: LE MANS

Re: Homebrew menu tutorial

Post by ShindouGo »

I will be able to work on it ;)
I just have to understand the scummvm.
It seems super complex to set up. I watched the tutorial on the forum, I did tests and for the moment I can't do anything at all...

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ShindouGo
Sega RPG
Posts: 599
Location: LE MANS

Re: Homebrew menu tutorial

Post by ShindouGo »

Ian Micheal wrote:fore.png this theme got nothing to do with jeffma

DreamInducer_Greencast.zip was called greencast

Just rename it sbt not zip to use with sbi builder
I'm going to take a look at all the themes they offer. If it is I will find one that will please me better :)

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ShindouGo
Sega RPG
Posts: 599
Location: LE MANS

Re: Homebrew menu tutorial

Post by ShindouGo »

I just looked and I will stay on my choice :)
There are many that are on themes of films or cartoons.
The only ones who can interest me are DreamInducer_SonicAdvent_CG (it is not that great) and DreamInducer_Woodgrain_CG which is sober (maybe a little too much)

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Ian Micheal
Developer
Posts: 6280
Location: USA
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Re: Homebrew menu tutorial

Post by Ian Micheal »

Could alway use any of them as a template and mod the grafix to what you want

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ShindouGo
Sega RPG
Posts: 599
Location: LE MANS

Re: Homebrew menu tutorial

Post by ShindouGo »

Yes it's sure.
After I admit that I already find it well as it is the theme greencast ;)

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