Yes it has a menu but I find it a little too simplistic. No real possibility for compilations to add images for example.
Anyway, I got several to see how they were done and for the compilations it's a simple list of the different games without image.
I wish I could offer a little more than that
ShindouGo wrote:Yes it has a menu but I find it a little too simplistic. No real possibility for compilations to add images for example.
Anyway, I got several to see how they were done and for the compilations it's a simple list of the different games without image.
I wish I could offer a little more than that
well, honestly i know nothing about scummvm.
i would figure out howto create a scummvm game then see if you could simply add each game to a folder and launch scummvm main bin from whatever multidisk menu you choose. i know you don't like simple menus. i prefer to use them in cases where it can save space and allow more content to be added.
you are making some awesome isos shindougo.
keep it up.
I will be able to work on it
I just have to understand the scummvm.
It seems super complex to set up. I watched the tutorial on the forum, I did tests and for the moment I can't do anything at all...
I just looked and I will stay on my choice
There are many that are on themes of films or cartoons.
The only ones who can interest me are DreamInducer_SonicAdvent_CG (it is not that great) and DreamInducer_Woodgrain_CG which is sober (maybe a little too much)
Well here is my show it's featuring the new game i was a beta tester of and other things :)
:)
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More than a beta tester! with your help on loading times and bottlenecks we've released a super homebrew for the DC in 2023!! Always great to discuss...
This is a guide about how to create texture .bin files for doa2/le this allows you to use higher res textures too.
Every character/stage in game is...
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Remember the backup folder contain the original textures, you can open both images at same time in your image editor, the one from backup and the one...