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SMiTH wrote:there was also the sandman homebrew menu. it might be called something else but it was the menu made for the sandman disk. i think they even made a mod for a christmas theme too? maybe they used dreamon? there was a menu that was made by some folks at dcemulation i remember reading about it. sandman?
SMiTH wrote:well, i don't know if every game will work but for all of the retail games i have tried adding to a multidisk using ginsu it has always worked. so I don't see why all other multi menus would'nt work the same. i bet the compatibility is similar to loading games in dreamshell because allegedly dreamshell uses ginsu loader or something similar to load bins or at least i think it does. just remember each .bin need to search for cd00 and then 8 spots from left edit value to 5c 2e for 11702 lba or 6e b0 for 45000 lba.
if it is a wince game then bincon 0WINCEOS.BIN to 1WINCEOS.BIN then edit lba.
If it is a homebrew .bin use binchecker to descramble or use descramble.exe.
http://download.sizious.com/dc/bincheck/bincheck-2.0.7z
once the bin is descrambled then edit the lba in hex editor.
If you can't find cd00 either bin is encrypted or it does not need lba edited.
keep in mind even some of the bins that have cd00 might not look like they need be edited but they do.
so anytime you find cd00 in a bin always edit the lba!
also some games dont use bin for the main game executable i.e pso v2 (uses dp_address.jp or w/e) and i suspect 2k series games???
also if you cant find raw files for homebrew and you can only find the .sbi file, simply use .7z and unarchive the .sbi to get the .bin file
If a game doesn't want to load try any of these edits to the main bin:
CD E4 43 6A TO 09 00 09 00
10 32 0D 8B TO 08 00 0D 8B
5E B0 00 00 TO 96 00 00 00
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