Super Mario 64 Port for Dreamcast is possible ?

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NeoSnk
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Re: Super Mario 64 Port for Dreamcast is possible ?

Post by NeoSnk »


Got it working on the emulator but on DC it get stuck on the Sega Logo!
For tutorials and homebrews access Titan Game Studios: https://titangamestudioscom.wordpress.com/
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megavolt85
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Re: Super Mario 64 Port for Dreamcast is possible ?

Post by megavolt85 »

NeoSnk wrote: Got it working on the emulator but on DC it get stuck on the Sega Logo!
yep, i'm don't enable BIOS reactivation in KOS src
redownload, link fixed

NeoSnk
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Re: Super Mario 64 Port for Dreamcast is possible ?

Post by NeoSnk »

megavolt85 wrote:
NeoSnk wrote: Got it working on the emulator but on DC it get stuck on the Sega Logo!
yep, i'm don't enable BIOS reactivation in KOS src
redownload, link fixed
Yess it works!
Last edited by NeoSnk on Fri Sep 18, 2020 4:51 pm, edited 1 time in total.
For tutorials and homebrews access Titan Game Studios: https://titangamestudioscom.wordpress.com/
For interviews and gameplay support me on YouTube:
https://www.youtube.com/@NaiAdventure/featured

NeoSnk
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Re: Super Mario 64 Port for Dreamcast is possible ?

Post by NeoSnk »

It is working but there are some graphics gliches that weren't in the videos posted by Mr.Neo. Maybe there is something missing on the compiling process?

Video:

https://drive.google.com/file/d/1P4H4zV ... sp=sharing

The gliches happens only outside the castle. Inside the stages it is working perfectly!
For tutorials and homebrews access Titan Game Studios: https://titangamestudioscom.wordpress.com/
For interviews and gameplay support me on YouTube:
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megavolt85
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Re: Super Mario 64 Port for Dreamcast is possible ?

Post by megavolt85 »

NeoSnk wrote:Maybe there is something missing on the compiling process?
no

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Ian Micheal
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Re: Super Mario 64 Port for Dreamcast is possible ?

Post by Ian Micheal »

Not broken like that outside in fred woods build of it

maybe what gcc are you using version of gldc etc something is up

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megavolt85
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Re: Super Mario 64 Port for Dreamcast is possible ?

Post by megavolt85 »

gcc 5.2.0
gldc included to sm64-port

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Ian Micheal
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Re: Super Mario 64 Port for Dreamcast is possible ?

Post by Ian Micheal »

Well he uses gcc9.3.0 :) It maybe wrong but there is problem with gcc before 9 with inline and gldc

mrneo240
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Re: Super Mario 64 Port for Dreamcast is possible ?

Post by mrneo240 »

repo updated with some rendering changes and such.
if you built before, maybe pull master and build again, also gldc updated, hope it helps!
also fixed controls and the broken frame limiter
09_18_2020_20_04_943.png
09_18_2020_19_45_942.png

aldair
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Re: Super Mario 64 Port for Dreamcast is possible ?

Post by aldair »

NeoSnk wrote:

Got it working on the emulator but on DC it get stuck on the Sega Logo!

Download: http://www.mediafire.com/file/wqzoqxhtf ... t.iso/file
Last edited by aldair on Fri Sep 18, 2020 11:22 pm, edited 1 time in total.