Moderators: pcwzrd13, deluxux, VasiliyRS
Ian Micheal wrote:Ripfire wrote:Continue...
Continuación:
- Final Fight: Last Round [WORKING | FUNCIONA]
- Final Fight: Special Edition [NOT WORKING | NO FUNCIONA]
- Final Fight X (Dc Version) [WORKING | FUNCIONA]
- Final Fight X Battletoads (R4MB0 Version) [NOT WORKING | NO FUNCIONA]
- Golden Axe: Remake (Dc Version) [WORKING | FUNCIONA]
- Golden Axe: Remake (Special Edition) [NOT WORKING | NO FUNCIONA]
- Guardian Heroes: Warpath [WORKING | FUNCIONA]
- Halloween: The Wrath of Michael Myer (Demo 1) [NOT WORKING | NO FUNCIONA]
- Hatchet Ninjas (Dc Version) [WORKING | FUNCIONA]
- Hyper Duel (Demo) [WORKING | FUNCIONA]
- Hyper Final Fight 1, 2, 3 (Dc Version) [WORKING | FUNCIONA]
- Ikari Warriors 2010 (Special Edition) [NOT WORKING | NO FUNCIONA]
- Kill Ryu 1 & 2 [WORKING | FUNCIONA]
- Kungpow's Sailor Moon Trilogy [WORKING | FUNCIONA]
- Ladies of Rage (Dc Version) [NOT WORKING | NO FUNCIONA]
- Luta Final Fight [WORKING | FUNCIONA]
- Martial Masters - New Legend (The Gladiator) [NOT WORKING | NO FUNCIONA]
- Marvel × Dc + SNK [NOT WORKING | NO FUNCIONA]
- Marvel First Alliance v1.00 (Special Edition) [NOT WORKING | NO FUNCIONA]
- Marvel Super Heroes: War Gems [NOT WORKING | NO FUNCIONA]
- Mega Man X Xtreme Legend (Demo 1) [NOT WORKING | NO FUNCIONA]
- MegaMan: The Power War - Ep1 [WORKING | FUNCIONA]
- Melty Blood Stimulate [WORKING | FUNCIONA]
- Metal Gear Origin. Code Name - Solid Snake [WORKING | FUNCIONA]
- Mortal Kombat: Konquest (Dc Version) [WORKING | FUNCIONA]
- Mortal Kombat: Outworld Assassins v2 [NOT WORKING | NO FUNCIONA]
- Mortal Kombat: Unlimited [NOT WORKING | NO FUNCIONA]
- NelsoncomicA (Demo) [WORKING | FUNCIONA]
- Neon Lightning Force (Light Version) [NOT WORKING | NO FUNCIONA]
- Never Ending Story [WORKING | FUNCIONA]
- Night Slashers X (GP2X Version) [WORKING | FUNCIONA]
- Ninja Warriors X Marvel Super Heroes (Demo) [NOT WORKING | NO FUNCIONA]
Thank you Ripfire for all you testing.. while back you asked for the menu selector I thought it be pretty cool to have.. A lot games not working are running out of ram.. We have to mod them for dreamcast . Also the menu adds about 2 meg . no promises but im working now on OpenGL rending and filters .. I have Opengl and SDL working and all the filters compiling. But it take a lot more work with the src code.
With out the menu you can use 16bit and high res.. or still 8 bit with more memory then the menu version..
Thanks again
Ian Micheal wrote:
Release of test new versions using DCMC it loads and returns to it plain files
Very tired today i was ask to get this out it should support saving now for unlocking
levels not tested yet but the code is there...
Thanks K-do for the dreambor logo
Plainfiles just unpak your bor.pak to data folder thats it no zero byte bor.pak needed anymore..
https://mega.nz/file/uUhGHbSC#P0TCRJS3o ... yIq11RoZHA
Aliens vs predator demo was never complete and it's not by me it's only included to show it working..
From memory i Optimized memory routines for speed using DreamHAL and it should load just a tiny bit more then it did before.. Speed with 8bit pal will be very fast now as the demo above shows 60fps smooth scrolling many games can be made using this..
Return to “New Releases/Homebrew/Emulation”
Users browsing this forum: amdiaz