Hello, is there someone who can upload the file with controls punchbuttons top row AC
and kickbuttons (bottomrow) BD, it is more streetfighter-controls like that...
thx on advance!!!
Neogeo Battle Coliseum
- Meringues
- rebel
- Posts: 15
- Location: Rock is Sponge
Re: Neogeo Battle Coliseum
I can also confirm this one working on USB-GDROM
this is the only one that's seems to work on mine for some reason, I was ready to give up on it 


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- chill
- Posts: 295
Re: Neogeo Battle Coliseum
In a way, this seems like a strange game - wIth the fighters in the front being more pixelated and blurry than everything in the back. I know it's not due to this specific Dreamcast port. I just watched some Atomiswave footage on youtube and it's the same in the original arcade version. I don't know, it looks a little odd...
Anyway, as always thanks a lot, Megavolt85! So happy, that this is another one that works with USB-GDROM
Anyway, as always thanks a lot, Megavolt85! So happy, that this is another one that works with USB-GDROM

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- shadow
- Posts: 11
Re: Neogeo Battle Coliseum
Yeah, that's just this era of SNK sequels on the Atomiswave, where the bg and bg characters are a higher resolution than the mains.streeker wrote:In a way, this seems like a strange game - wIth the fighters in the front being more pixelated and blurry than everything in the back. I know it's not due to this specific Dreamcast port. I just watched some Atomiswave footage on youtube and it's the same in the original arcade version. I don't know, it looks a little odd...
Anyway, as always thanks a lot, Megavolt85! So happy, that this is another one that works with USB-GDROM
- RazorX
- Prince of Persia
- Posts: 345
Re: Neogeo Battle Coliseum
Here is the final version of my custom PVR file for this game, Check the other Atomiswave ports for my other custom PVR's.
- Attachments
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0GDTEX.zip
- (71.52 KiB) Downloaded 558 times
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- 0GDTEX.png (284.13 KiB) Viewed 8959 times
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- brutal
- Posts: 235
Re: Neogeo Battle Coliseum
Can you post a screenshot? I haven't tested on teal hardware but it runs ok on demul, Demul is very accurate Dreamcast emulator so I expect it to behave the same on a real console.stranno wrote:Hey @Esppiral. I have tried your ws cheat and I get either white screen or slightly corrupted screen. Can you double check it?
Thank you.
- MDashK
- shadow
- Posts: 12
- Location: Portugal
Re: Neogeo Battle Coliseum
For those interested:
Neogeo Battle Coliseum.rar
https://www64.zippyshare.com/v/6rO9zhMn/file.html
Button config:
X=A (LP)
A=B (LK)
Y=C (HP)
B=D (HK)
L=SP
Settings:
Play Time: Normal
How To Play: ON
Difficulty: 3-Easy (...and you'll still get your ass kicked by Mizuchi)
Versus Limit: Without
Cont. Service: ON/ON
Blood: ON
Area: Other
Language: English
Advertise Sound: ON
Audio Mode: STEREO
Sound Volume: 15 (Max)
if someone is able to unlock all chars via hex patch, like it was made with KOF XI, I'll update this.
Neogeo Battle Coliseum.rar
https://www64.zippyshare.com/v/6rO9zhMn/file.html
Button config:
X=A (LP)
A=B (LK)
Y=C (HP)
B=D (HK)
L=SP
Settings:
Play Time: Normal
How To Play: ON
Difficulty: 3-Easy (...and you'll still get your ass kicked by Mizuchi)
Versus Limit: Without
Cont. Service: ON/ON
Blood: ON
Area: Other
Language: English
Advertise Sound: ON
Audio Mode: STEREO
Sound Volume: 15 (Max)
if someone is able to unlock all chars via hex patch, like it was made with KOF XI, I'll update this.

Internetus Exploratis
- megavolt85
- Developer
- Posts: 2159
Re: Neogeo Battle Coliseum
test for MODEAcey wrote:Please do a mode or usb gdrom patch fix on this please
https://mega.nz/file/idgEjQjS#iXQWkRCiw ... JwdiAf6_Kg
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