Metal Slug 6 -> use serial port for debug
Maximum Speed -> use serial port for vs-link
I think this is the problem
Moderators: pcwzrd13, deluxux, VasiliyRS
gelcila wrote:xaeroxcore wrote:i´ve tried same config as you with KOF Neo Wave and it freezes after main title screen....Faster than speed and samurai works perfectly- Those two came with two folder DS/Games, and inside games there is the folder with the game...and inside DS there is an apps folder with game name, inside two folders (image and lua) and one app and one PNG with the cover. I paste this on the root and everything works....But with KOF Neo Wave (and probably Dolphin and Knights, which a haven´t tested) there is just the folder of the game with gdi and tracks. I copy that con Games SD folder, and is not working....as i told before, game boots, goes into title screen and then freezes. What can do?
Try to format your card in FAT32.
I copied the DS folder from its original source on DC-Swat, and on the root I created a folder to put all games inside. They work for me regardless of the folder they're placed in.
You can use the "guiformat" to format the sd card this time. It seems to be better.
Perhaps defragmenting the card is also a good idea.
If none of this works, consider replacing the sd card for testing.
I will upload my entire configuration that works and then make the link available soon.
This is how the folders on my micro SD card are.
In "Work" are the 7 games that work and in "Don't Work" the 4 games that don't work.
I test them at the root and then put each one in its respective folder, depending on the result.
xaeroxcore wrote:i´d give it a try to that, man, thanks
gelcila wrote:Guys, in Demolish Fist the game crashed on the boss of the third stage, when picking up continue. It happened with 2 different characters.
Has anyone else had the same problem?
I believe that if I pass through there without losing all my lives, the game can proceed normally.
I will mark Demolish Fist as "partially working".
My micro SD is 4gb, Class 4, Cluster 64 bytes and is formatted in FAT16.
The games running in "async = 8" and "Loader memory = 0x8cfe0000".
Edit: Important to say that all other games work without freezing with this configuration (The ones that work through the serial port), the exception is Dolphin Blue, which is a problem that everyone is facing.
I also tested Demolish Fist with "0x8cfe8000", but the game freezes in same local.
The image below is from the moment the game was frozen.
Is anyone here experiencing the same problem?
Ian Micheal wrote:are you using loader 6.6 and retrodream loader 11
Ian Micheal wrote:You have to change loader in the settings on each game to loader 11 You see in my video when i show settings it says loader 11 http://www.mediafire.com/file/968396n5m ... 0.rar/file
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