So this works as far as getting Codebreaker to work and transferring cheat codes to your VMU, as far as transferring Widescreen codes? Absolutely doesn't work.
You do get a TXT file with all the widescreen codes included, which is great for reference, but there's no way to use this pack to actually copy the widescreen codes to your VMU. Considering my only interest in Codebreaker is to unlock widescreen (I couldn't give a stuff about cheat codes), it's a little disappointing. But at least my Codebreaker works now?
Bootable compilation of widescreen codes for codebreaker
- Roareye
- Rank 9
- Posts: 929
- Dreamcast Games you play Online: Chu Chu Rocket, Quake 3, Monaco GP 2, PSO, Planet Ring, Toy Racer, Worms World Party
- Location: England
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- deluxux
- Super Sonic
- Posts: 1543
Re: Bootable compilation of widescreen codes for codebreaker
FCDCHEATS is the file you copy over to VMU with the Dreamshell. CDI that is included in the link I posted. You could also make a codebreaker cdi with your own cheats inside, no save needed.
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- noob
- Posts: 1
Re: Bootable compilation of widescreen codes for codebreaker
I'm wondering if it's displaying correctly through an ossc
- Roareye
- Rank 9
- Posts: 929
- Dreamcast Games you play Online: Chu Chu Rocket, Quake 3, Monaco GP 2, PSO, Planet Ring, Toy Racer, Worms World Party
- Location: England
- Contact:
Re: Bootable compilation of widescreen codes for codebreaker
I did copy FCDCHEATS but it only copied over cheat codes and literally zero Widescreen codes. I think people are confused because they thought that the FCDCHEATS file was going to include the widescreen codes. I saw the txt document with them in, so I'll have to add them manually or learn how to build my own Codebreaker CDI.
This has been really useful in finally getting my Codebreaker working, I just need to learn how to replace all the codes.
This has been really useful in finally getting my Codebreaker working, I just need to learn how to replace all the codes.
- Rolly
- letterbomb
- Posts: 158
- Dreamcast Games you play Online: PSO, Gundam, and more!
- Location: Poland
- Contact:
Re: Bootable compilation of widescreen codes for codebreaker
Information for all those who had a problem with the compilation and the tool and the saves with codes were not visible (like me) 
To proper work you must have a empty card/VMU.


- mistamontiel
- Shark Patrol
- Posts: 2153
- Dreamcast Games you play Online: Errythan except Tetris o.0
- Location: Miami, FL, CUBA
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Re: Bootable compilation of widescreen codes for codebreaker
Codebreaker only saves+loads on a formatted VMU? fak!!
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- lithium
- Posts: 39
Re: Bootable compilation of widescreen codes for codebreaker
Nope, the widescreen codes could only show on a non-formatted VMU as that's where they reside. They codes work fine for me with a used VMU, but I can't get the "SELECT A GAME TO LOAD WITH IT?" menu to appear no matter what I try.
- mistamontiel
- Shark Patrol
- Posts: 2153
- Dreamcast Games you play Online: Errythan except Tetris o.0
- Location: Miami, FL, CUBA
- Contact:
Re: Bootable compilation of widescreen codes for codebreaker
I do recall having 198 block free then 200 to see it shall save? Always 'VMU is full'
Got to input every time
Got to input every time
- cm1ck
- shadow
- Posts: 12
- Dreamcast Games you play Online: 4x4, AFO, IGP, JGR, Pool, MSR, Gundam, Monaco, NBA, Tetris, Bowling, POD, PSO, Q3A, Sonic, Worms
- Location: Boston, Mass
Re: Bootable compilation of widescreen codes for codebreaker
What's the best method to format a VMU?
- Metro City
- lithium
- Posts: 46
Re: Bootable compilation of widescreen codes for codebreaker
Copied to the vmu but widescreen codes do not appear. but is there a solution to see the "start game" "cheat browser" selection icon/different color selection? because it is very annoying that you see white on white ....
Nothing, don't write on vmu if update manual the new code.
Nothing, don't write on vmu if update manual the new code.
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