Update DC emulators Jazz Jackrabbit Christmas Edition DC [SB][CDI] PORT UPDATE

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Ian Micheal
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Update DC emulators Jazz Jackrabbit Christmas Edition DC [SB][CDI] PORT UPDATE

Post#1 » Mon Dec 21, 2020 8:46 am

Well here is the 2nd christmas dev prissy lol..

Jazz Jackrabbit is a side-scrolling platformer developed and published by Epic MegaGames for PC. This Christmas Edition, also known as Jazz Jackrabbit: Holiday Hare 1994, is a special version with a Xmas theme, released in 1994 as freeware. The music is a remix of Christmas songs

Port By my freind Troy Davis GPF.. Update By Ian micheal

Fixes music now loops correct more speed you can play right thru..
No SFX just music .. Dont have time to fix all that not even in the code ..
But very nice speed now music plays fully the songs which i fixed and is great for this christmas verison

When you die and it goes black screen just press start it has not crashed can watch my longish play :)
UPDATE port running orginal game is working on hardware

OG GAME WORKING
Update art gdemu normal version release by Dubcity

https://mega.nz/file/rEh1xYwQ#TI4hGDDp0 ... LPHdfG7iMA
Jazz Jackrabbit [CDI][JEWEL PVR].rar
(2.49 MiB) Downloaded 301 times

Jazz_Jackrabbit.png
Jazz_Jackrabbit.png (143.99 KiB) Viewed 694 times

Big thank you to Dubcity for making this gdemu version :)

Src
OpenJazz[IMR Update][SRC].zip
(2.71 MiB) Downloaded 306 times


This only works on dc emulators
WARNING CHRISTMAS VERSION SB CDI Only for dreamcast emulators

https://mega.nz/file/bB4VSSRB#Bu1Jmll-m ... KSpFv-YfrA

Seems to only work right now on dreamcast emulators should checked it's my own golden rule not to trust redream nulldc flycast or demul..
Last edited by Ian Micheal on Tue Dec 29, 2020 9:02 am, edited 5 times in total.


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Xiden
Leonard Nimoy
Posts: 1838

Re: Jazz Jackrabbit Christmas Edition DC [SB][CDI] PORT UPDATE

Post#3 » Mon Dec 21, 2020 9:34 am

One of my favorite childhood games! I still have my Jazz Jackrabbit CD and Jazz Jackrabbit 2 CD's above my desk w/ comic/manual books :D

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Ian Micheal
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Re: Jazz Jackrabbit Christmas Edition DC [SB][CDI] PORT UPDATE

Post#4 » Mon Dec 21, 2020 10:11 am

Xiden wrote:One of my favorite childhood games! I still have my Jazz Jackrabbit CD and Jazz Jackrabbit 2 CD's above my desk w/ comic/manual books :D


Mine as well but the ghost hands always get me lol

ciscollo
noob
Posts: 3

Re: Jazz Jackrabbit Christmas Edition DC [SB][CDI] PORT UPDATE

Post#5 » Mon Dec 21, 2020 12:27 pm

lo estoy probando en el gdemu..y despues de elegir nivel y dificultad.se queda la pantall en gris..con cable rgb
I'm testing it in the gdemu ... and after choosing the level and difficulty, the screen remains gray..with rgb cable

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Ian Micheal
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Re: Jazz Jackrabbit Christmas Edition DC [SB][CDI] PORT UPDATE

Post#6 » Mon Dec 21, 2020 5:34 pm

It might be i only test with Vga Hdmi i dont have rgb to test only dreamcast emulators
Last edited by Ian Micheal on Mon Dec 21, 2020 7:00 pm, edited 1 time in total.

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Ian Micheal
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Re: Jazz Jackrabbit Christmas Edition DC [SB][CDI] PORT UPDATE

Post#7 » Mon Dec 21, 2020 6:06 pm

ciscollo wrote:lo estoy probando en el gdemu..y despues de elegir nivel y dificultad.se queda la pantall en gris..con cable rgb
I'm testing it in the gdemu ... and after choosing the level and difficulty, the screen remains gray..with rgb cable


I might be able to build a version for you that works Dont really have a way of testing RGB

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WedgeStratos
dark night
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Re: Jazz Jackrabbit Christmas Edition DC [SB][CDI] PORT UPDATE

Post#8 » Mon Dec 21, 2020 6:38 pm

I can confirm with my Dreamcast output to VGA, GDemu 5.15 clone, selecting episode 1 sits on a gray screen, never proceeds.

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Ian Micheal
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Re: Jazz Jackrabbit Christmas Edition DC [SB][CDI] PORT UPDATE

Post#9 » Mon Dec 21, 2020 7:00 pm

Yeah I guess i have to look into so dont burn it works on all dc emulators hangs on hardware should not trusted them late at night.. Grinch has given me a bug ..

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Ian Micheal
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Re: Jazz Jackrabbit Christmas Edition DC [SB][CDI] PORT UPDATE

Post#10 » Mon Dec 21, 2020 7:06 pm

Code: Select all

OUTPUT:> KallistiOS ##version##: Wed Mar 12 23:26:05 PDT 2008
OUTPUT:>   Cyle@cyle-2bfec5cee0:/usr/local/dc/kos/kos
OUTPUT:> thd: pre-emption enabled, HZ=100
OUTPUT:> maple: active drivers:
OUTPUT:>     Dreameye (Camera): Camera
OUTPUT:>     Sound Input Peripheral: Microphone
OUTPUT:>     PuruPuru (Vibration) Pack: JumpPack
OUTPUT:>     VMU Driver: Clock, LCD, MemoryCard
OUTPUT:>     Mouse Driver: Mouse
OUTPUT:>     Keyboard Driver: Keyboard
OUTPUT:>     Controller Driver: Controller
OUTPUT:>   DMA Buffer at ac166100
OUTPUT:> vid_set_mode: 640x480 NTSC
OUTPUT:> dc-load console support enabled
OUTPUT:> maple: attached devices:
OUTPUT:>   A0: Dreamcast Controller          (01000000: Controller)
OUTPUT:>   A1: Visual Memory                 (0e000000: Clock, LCD, MemoryCard)
OUTPUT:> vid_set_mode: 320x240 NTSC
OUTPUT:> Opening /cd/panel.000
OUTPUT:> fs_iso9660: disc change detected
OUTPUT:>   (joliet level 3 extensions detected)
OUTPUT:> Opening /cd/font2.0fn
OUTPUT:> Opening /cd/fontbig.0fn
OUTPUT:> Opening /cd/fontiny.0fn
OUTPUT:> Opening /cd/fontmn1.0fn
OUTPUT:> Opening /cd/fontmn2.0fn
OUTPUT:> Opening /cd/fontmn2.0fn
OUTPUT:> Opening /cd/menu.000
OUTPUT:> Opening /cd/order.0sc
OUTPUT:> Opening /cd/order.0sc
OUTPUT:> Opening /cd/order.0sc
OUTPUT:> Opening /cd/level0.000
OUTPUT:> Opening /cd/level1.000
OUTPUT:> Opening /cd/level2.000
OUTPUT:> Opening /cd/level0.001
OUTPUT:> Opening /cd/level1.001
OUTPUT:> Opening /cd/level2.001
OUTPUT:> Opening /cd/level0.002
OUTPUT:> Opening /cd/level1.002
OUTPUT:> Opening /cd/level2.002
OUTPUT:> Opening /cd/level0.003
OUTPUT:> Opening /cd/level1.003
OUTPUT:> Opening /cd/level2.003
OUTPUT:> Opening /cd/level0.004
OUTPUT:> Opening /cd/level1.004
OUTPUT:> Opening /cd/level2.004
OUTPUT:> Opening /cd/level0.005
OUTPUT:> Opening /cd/level1.005
OUTPUT:> Opening /cd/level2.005
OUTPUT:> Opening /cd/level0.006
OUTPUT:> Opening /cd/level1.006
OUTPUT:> Opening /cd/level2.006
OUTPUT:> Opening /cd/level0.007
OUTPUT:> Opening /cd/level1.007
OUTPUT:> Opening /cd/level2.007
OUTPUT:> Opening /cd/level0.008
OUTPUT:> Opening /cd/level1.008
OUTPUT:> Opening /cd/level2.008
OUTPUT:> Opening /cd/level0.009
OUTPUT:> Opening /cd/level1.009
OUTPUT:> Opening /cd/level2.009
OUTPUT:> Opening /cd/level0.010
OUTPUT:> Opening /cd/level0.050
OUTPUT:> Opening /cd/level0.050
OUTPUT:> Opening /cd/blocks.050
OUTPUT:> Opening /cd/sprites.050
OUTPUT:> Opening /cd/mainchar.000
OUTPUT:> Opening /cd/xm2.psm
OUTPUT:> Unhandled exception: PC 8c034190, code 1, evt 00e0
OUTPUT:>  R0-R7: 000008b4 00001af6 00000008 8c3dbace 8c404b80 8c3f6d34 8c40affc 00022513
OUTPUT:>  R8-R15: 00022513 8c3d9fd8 8c3fc700 000057b6 8c3f6d95 0002251b 8cfff4dc 8cfff4dc
OUTPUT:>  SR 40000000 PR 8c03496e
OUTPUT:> -------- Stack Trace (innermost first) ---------
OUTPUT:>    00c0c0c0
OUTPUT:>    (invalid frame pointer)
OUTPUT:> -------------- End Stack Trace -----------------
OUTPUT:> kernel panic: unhandled IRQ/Exception
OUTPUT:> arch: aborting the system
STATE:> Upload processus completed on 12/21/2020 - 19:01:11, Exit Code : 0


Yeah crashes here on hardware .. Now you can see why i dont say use dc emulators to do dev with lol.. Bitten again..

course works perfect on all dc emulators

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