Ro Magnus Larsson wrote:I tested this (and all DreamBOR games) in IDE HDD mod as it was posted and I could complete MK1 and MK2, not MK3 because it appears locked. Besides this I did not have any trouble. What problem did you have ah? please dont get annoyed by little things like this, sure there are bitter things in life to get mad about, family, home,children, work, etc).
Anyway when I have time I will revisit my archives to help making this games playables for CD-R users, but as I post in the titles, I mainly publish for Dreamshell users, because I do not use GD-Rom reader anymore, I consider that out of date in a 20 years old console that lost too many developings and needs too many advances to stay alive, those advances you and this community do every year.
First Up not upset at you.. More upset at the word not getting out how to use Dreambor engine and what must be done..
Indeed well you can play mk3 now etc did not work because it ran out of ram.. I like the fact you making them for the IDE HDD but the hex edited bin does not work booting from a cdr at all so you cant just use it your also using the old version i did from 2019 and they need to be unpacked for cdr or any other it used 2mb less ram unpacked.. was the whole point of me allow non cached files to load..
IDE MODDED bin does not work on a selfboot cdr i tried it hangs on the bios.. If the bor.pak is not unpacked it holds it on malloc 2 times and cant be freed it also has to load all files 2 times..
No worries i just repack them and polish the problems i added levels and changed parts that hang on a cdr all files should always be unpacked to the data folder never be a 50 mb bor pak which just like a zip files the dreamcast has to un zip and cache before even reading a file..
I have been working on openbor games since 2003 did the first TMNT mod .. i know my way around these games.