Super Mario 64 port and 1ST_READ.bin file. Please help!!!
Moderator: pcwzrd13
- CrisMod
- lithium
- Posts: 47
Re: Super Mario 64 port and 1ST_READ.bin file. Please help!!!
now I'm try to replace the icons with sonic and see the audio.....Anthony817 wrote:Wow so the Sonic mod works?! Awesome!
- CrisMod
- lithium
- Posts: 47
Re: Super Mario 64 port and 1ST_READ.bin file. Please help!!!
Yes, now the icons are replaced as well, but on building stage the Audio get the error with the coefficient codebook....
- fafadou
- Gold Lion
- Posts: 1664
Re: Super Mario 64 port and 1ST_READ.bin file. Please help!!!
Oh well done !
Hope you'll find an issue for audio.
Hope you'll find an issue for audio.
- Ian Micheal
- Developer
- Posts: 6013
- Location: USA
- Contact:
Re: Super Mario 64 port and 1ST_READ.bin file. Please help!!!
Nice replacing models if there no bigger should be finesiwowes wrote:Just then I have applied successfully Sonic...at least it's less "sacrilege"DarkVampire295 wrote:When it's all set to go would love to play it.siwowes wrote: No worries @DarkVampire, it needs Two type of preparations:
One for CDI version
And onother one for ISO Dremshell version
So in the end i did mate, just because the SDK from Dreamcast for me it's new one
- CrisMod
- lithium
- Posts: 47
Re: Super Mario 64 port and 1ST_READ.bin file. Please help!!!
Also sucessfully replaced the Mario audio with Sonic!!!!!!
Maybe I'm going to open a new topic with the mods..
Maybe I'm going to open a new topic with the mods..
- DarkVampire295
- photon blast
- Posts: 113
Re: Super Mario 64 port and 1ST_READ.bin file. Please help!!!
This is going to be epic.siwowes wrote:Also sucessfully replaced the Mario audio with Sonic!!!!!!
Maybe I'm going to open a new topic with the mods..
Twitter @WayneBurke32
Best of luck, DV
Best of luck, DV
- Anthony817
- Shark Patrol
- Posts: 4009
- Location: Fort Worth, Texas
Re: Super Mario 64 port and 1ST_READ.bin file. Please help!!!
Wow check out what just released! I would LOVE to see this running on the DC! It has some remastered Duck Tails SNES game music even at the 2 minute mark!
- dubcity
- Super Sonic
- Posts: 1581
- Ian Micheal
- Developer
- Posts: 6013
- Location: USA
- Contact:
Re: Super Mario 64 port and 1ST_READ.bin file. Please help!!!
If we can null the music triggers and make them point to cdda tracks it should be enff for fullspeed on this port .. with just SFX it would also leave more memory not having the sound music baked into the bin .. as this boots the whole game on boot it does not use the cdr after that.. so we should be able to use cdda triggers and have no slow down.. Should not be to hard to do..
First rebuild the port null the music triggers in the engine remove the music data and see how it runs.. i would think just sfx we have fullspeed .. With out music this port runs 60fps no problem you might not of seen it before mrneo240 added music and sfx it ran double speed of the og n64 game..
First rebuild the port null the music triggers in the engine remove the music data and see how it runs.. i would think just sfx we have fullspeed .. With out music this port runs 60fps no problem you might not of seen it before mrneo240 added music and sfx it ran double speed of the og n64 game..