DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

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Poll: What improvement, do you want, to see the most ?

Ported Video FMV cutscenes
20
38%
Scale Rending
9
17%
Change's from new src ported down
24
45%
Total votes: 53

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Ian Micheal
Developer
Posts: 6005
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Re: DREAM BEATS OF RAGE 6.8 VMU SAVING

Post#181 » Wed Jun 09, 2021 7:46 am

A cut down proper play-version you can complete from start to finish can be made but not in the current form of this game it's massive this still needs a lot of work

cansave {int}

Defines how save states work in this level set.
0 = Save state is disabled
1 = Only saves last level (Default value). It's buggy currently though.
2 = Strict save. Lives, credits, HP, MP, weapon, remap color etc are saved. When this saved state is loaded, players immediately enter last level without going to select screen. If it's multiplayer game, you will need partner.

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Ian Micheal
Developer
Posts: 6005
Contact:

Re: DREAM BEATS OF RAGE 6.8 VMU SAVING

Post#182 » Wed Jun 09, 2021 4:00 pm

DreamBOR wrote:Gracias por las recomendaciones y los archivos, en estas ultimas horas arregle muchos de los errores que tenia version anterior. Espero sacarlo mañana la version definitiva. Para continuar modificando el trabajo de Dakangel's He-man & Shera para hacelo funcional para DreamCast.

Thanks for the recommendations and the files, in these last hours I fixed many of the errors that the previous version had. I hope to release the final version tomorrow. To continue modifying Dakangel's He-man & Shera work to make it functional for DreamCast.


Your welcome my freind.. Where getting there to have a good engine..

User avatar
k-do
Doom
Posts: 192

Re: DREAM BEATS OF RAGE 6.8 VMU SAVING

Post#183 » Thu Jun 10, 2021 7:14 pm

Is there a Dreamshell version of DreamBOR 6.8? I tried to make an iso with the 6.8 files but it doesn't work...

User avatar
Ian Micheal
Developer
Posts: 6005
Contact:

Re: DREAM BEATS OF RAGE 6.8 VMU SAVING

Post#184 » Thu Jun 17, 2021 5:06 am

k-do wrote:Is there a Dreamshell version of DreamBOR 6.8? I tried to make an iso with the 6.8 files but it doesn't work...



I have not done so at this time



Where to place custom api's to compile the above

User avatar
Ian Micheal
Developer
Posts: 6005
Contact:

Re: DREAM BEATS OF RAGE 6.8 VMU SAVING

Post#185 » Thu Jun 17, 2021 10:15 am

What powers dreambor6.8 SDL_dreamhal here is the benchmark as you can see almost double the blit speed used by any dreamcast port fasts sdl for dreamcast

Every single port ever done using sdl will get a speed bump by using it..

Code: Select all

```SDL CHUI

OUTPUT:>                           320x240  320x240    640x480                 640x480
OUTPUT:>                           software hardware software                   hardware
OUTPUT:> Slow points (frames/sec):  0.20885 0.208823 0.0250253 0.0250252
OUTPUT:> Fast points (frames/sec):  18.4372  18.4544  4.47263  4.47271
OUTPUT:>    Rect fill (rects/sec):  652.125  652.333  156.312    156.3
OUTPUT:>  32x32 blits (blits/sec):  1327.28  1327.28  1277.21   1277.6
OUTPUT:> arch: shutting down kernel
OUTPUT:> maple: final stats -- device count = 2, vbl_cntr = 56270, dma_cntr = 56266


Code: Select all

OUTPUT:> vid_set_mode: 640x480 NTSC```
STATE:> Upload processus completed on 6/17/2021 - 09:31:53, Exit Code : 0
```SDL DREAMHAL IAN MICHEAL
OUTPUT:>                           320x240  320x240  640x480  640x480
OUTPUT:>                           software hardware software hardware
OUTPUT:> Slow points (frames/sec): 0.419221 0.419331 0.0502137 0.0502235
OUTPUT:> Fast points (frames/sec):  36.9728  36.9942  8.97175  8.97364
OUTPUT:>    Rect fill (rects/sec):  1324.71  1329.87  314.932  314.786
OUTPUT:>  32x32 blits (blits/sec):  3126.72  3129.11   2957.4  2970.27
OUTPUT:> arch: shutting down kernel
OUTPUT:> maple: final stats -- device count = 2, vbl_cntr = 27991, dma_cntr = 27976
OUTPUT:> vid_set_mode: 640x480 VGA```

User avatar
k-do
Doom
Posts: 192

Re: DREAM BEATS OF RAGE 6.8 VMU SAVING

Post#186 » Thu Jun 17, 2021 8:28 pm

Hey Ian, i have get Dreambor 6.8 working on Dreamshell SD Card, but its doesnt work on hdd.
I just patched the 1ST_READ with hex editor.

Can you share the dreambor6.8 SDL_dreamhal files?

User avatar
k-do
Doom
Posts: 192

Re: DREAM BEATS OF RAGE 6.8 VMU SAVING

Post#187 » Thu Jun 17, 2021 8:30 pm

The Dreamshell hdd does load the intro video and stop , just black screen.

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Ian Micheal
Developer
Posts: 6005
Contact:

Re: DREAM BEATS OF RAGE 6.8 VMU SAVING

Post#188 » Thu Jun 17, 2021 11:09 pm

k-do wrote:The Dreamshell hdd does load the intro video and stop , just black screen.


All dreamshell HDD homebrew you have to hex edit i dont use it so i dont know or can test for it

Dreamroq convertor for the intro with example
https://mega.nz/file/r2hkQQzK#J5Jvtve9O ... Y2FAgFys2Y
Attachments
dreambor6.8[src].rar
(6.36 MiB) Downloaded 207 times


User avatar
Ian Micheal
Developer
Posts: 6005
Contact:

Re: DREAM BEATS OF RAGE 6.8 VMU SAVING

Post#190 » Thu Jun 17, 2021 11:52 pm

k-do wrote:The Dreamshell hdd does load the intro video and stop , just black screen.



Not sure how hdd loads files or what dir it looks for but loads the into then stops it prolly not supporting loading a bin form a bin so just load the bin the intro loads db.bin is dreambor etc

it's unscrambled bin


this all do to bios reactivation which i have to code into this megavolt gave me the code ..

then be no more versions as such..

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