Virtua Fighter 4 Dreamcast....It would have been possible with enough I+D?
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Please check the other forums in the Dreamcast section before posting here to see if your topic would fit better in those categories. Example: A new game/homebrew release would go in the New Releases/Homebrew/Emulation section: http://dreamcast-talk.com/forum/viewforum.php?f=5 or if you're having an issue with getting your Dreamcast to work or a game to boot it would go in the Support section: http://dreamcast-talk.com/forum/viewforum.php?f=42
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- Wazza
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Re: Virtua Fighter 4 Dreamcast....It would have been possible with enough I+D?
Does anyone here, know the texture size used for VF4 models? And the number of bones used for the characters in VF4.
- Roareye
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Re: Virtua Fighter 4 Dreamcast....It would have been possible with enough I+D?
Polly about fiddy bones, but I like you. How's about forty bones?beanboy wrote:Does anyone here, know the texture size used for VF4 models? And the number of bones used for the characters in VF4.
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- Wazza
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Re: Virtua Fighter 4 Dreamcast....It would have been possible with enough I+D?
Yeah, I had that same suspicion, it might either be 40 or 50 bones, but 40 sounds right too.Roareye wrote:Polly about fiddy bones, but I like you. How's about forty bones?beanboy wrote:Does anyone here, know the texture size used for VF4 models? And the number of bones used for the characters in VF4.

Hmmm. Maybe if we were to find out, the number of bones and the texture sizes, used for dreamcast Soul Calibur characters, that might give us more info too. Anyway, good estimate Roareye.

- dark
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Re: Virtua Fighter 4 Dreamcast....It would have been possible with enough I+D?
Beanboy, did you understand Roareye's joke? 

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- Crazy Taxi!
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Re: Virtua Fighter 4 Dreamcast....It would have been possible with enough I+D?
Looks can be deceptive. I had extracted Sakura from card captor Sakura and she ranges from 5000 to 6500 polygons with like 200 to 400 bones. Or the summons from despiria and they range from 700 to like 2000 triangles with like 100 to 300 bones. It's really going to depend game from game depending what they want to accomplish.beanboy wrote:Yeah, I had that same suspicion, it might either be 40 or 50 bones, but 40 sounds right too.Roareye wrote:Polly about fiddy bones, but I like you. How's about forty bones?beanboy wrote:Does anyone here, know the texture size used for VF4 models? And the number of bones used for the characters in VF4.![]()
Hmmm. Maybe if we were to find out, the number of bones and the texture sizes, used for dreamcast Soul Calibur characters, that might give us more info too. Anyway, good estimate Roareye.
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- Wazza
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Re: Virtua Fighter 4 Dreamcast....It would have been possible with enough I+D?
Yeah true. It does vary from game to game, or game genre.cloofoofoo wrote: I had extracted Sakura from card captor Sakura and she ranges from 5000 to 6500 polygons with like 200 to 400 bones. Or the summons from despiria and they range from 700 to like 2000 triangles with like 100 to 300 bones. It's really going to depend game from game depending what they want to accomplish.
But wow! That's alot of polys and bones. 200 to 400 bones in Sakura? I wasn't expecting it to be that much. Thanks for that Sakura and Despiria info. Is it the Cardcaptor Sakura: Tomoyo no Video Daisakusen, aka Card Captor Sakura: Tomoyo's Video Campaign, game you were speaking about?
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- Wazza
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- Dreamcast Games you play Online: I haven't played any dreamcast games online yet.
But I'm planning to do so soon.
Re: Virtua Fighter 4 Dreamcast....It would have been possible with enough I+D?
Joke? It sound familiar.dark wrote:Beanboy, did you understand Roareye's joke?

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Re: Virtua Fighter 4 Dreamcast....It would have been possible with enough I+D?
Yeah that gamebeanboy wrote:Yeah true. It does vary from game to game, or game genre.cloofoofoo wrote: I had extracted Sakura from card captor Sakura and she ranges from 5000 to 6500 polygons with like 200 to 400 bones. Or the summons from despiria and they range from 700 to like 2000 triangles with like 100 to 300 bones. It's really going to depend game from game depending what they want to accomplish.
But wow! That's alot of polys and bones. 200 to 400 bones in Sakura? I wasn't expecting it to be that much. Thanks for that Sakura and Despiria info. Is it the Cardcaptor Sakura: Tomoyo no Video Daisakusen, aka Card Captor Sakura: Tomoyo's Video Campaign, game you were speaking about?

- Roareye
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Re: Virtua Fighter 4 Dreamcast....It would have been possible with enough I+D?
https://www.youtube.com/watch?v=El2Hzc14LAgbeanboy wrote:Joke? It sound familiar.dark wrote:Beanboy, did you understand Roareye's joke?
The 2 minute mark
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Re: Virtua Fighter 4 Dreamcast....It would have been possible with enough I+D?
In that alternate timeline Microsoft bought SEGA:OriginalName wrote: ↑Wed Mar 17, 2021 10:50 pm Still, it seems like there must be some not-so-distant alternate reality where Virtua Fighter 10th Anniversary is made to Naomi spec for a limited arcade release and gets a late Japan-exclusive Sega Direct release on Dreamcast a la Puyo Puyo Fever.
It's out there somewhere... somewhere in my pathetic, compromised dreams.![]()
» Near-perfect VF4 port for the original Xbox (OutRun 2 and Virtua Cop 3 were near-indentical to Lindbergh, sans Order-Independent Transparency);
» AGES compilations that ended up on PS2 (NiGHTS and Dynamite Deka remakes);
» Sonic Adventure 2; Skies Of Arcadia instead of GameCube (F-Zero GX Online?!);
» Virtua Fighter Trilogy pack on a single dual-layered DVD, featuring high res renders of Saturn's 'CG Portrait' Series;
» Localized versions of Seaman 2 and New Roommania...
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