Atomiswave for GDEMU

shadow
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Location: Florida
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Re: Atomiswave for GDEMU

Post by natr0n »

Thanks for these.

Resident Evil
Posts: 1753

Re: Atomiswave for GDEMU

Post by dubcity »

The mega links I posted on pages 3 & 4 are still live

shadow
Posts: 6

Re: Atomiswave for GDEMU

Post by that1crzywhtguy »

Wow! This is awesome! Gonna have to check this out for sure. :D

shadow
Posts: 12

Re: Atomiswave for GDEMU

Post by LeGil »

dubcity wrote:fighting games pack 1

sram settings (Megavolt remapped buttons)
Kenju.png
I tried Kenju from the link in that post and it seems that the layout doesn't work properly.

Instead of light punch on the X button it is both light punch and light kick (that is to say "throw" command) and instead of High Punch on Y button it is both High Punch and Hugh Kick (launcher command).

Is there anyone with a well-mapped version of the game (punches on X/Y and kicks on A/B) ?

Resident Evil
Posts: 1753

Re: Atomiswave for GDEMU

Post by dubcity »

LeGil wrote:
dubcity wrote:fighting games pack 1

sram settings (Megavolt remapped buttons)
Kenju.png
I tried Kenju from the link in that post and it seems that the layout doesn't work properly.

Instead of light punch on the X button it is both light punch and light kick (that is to say "throw" command) and instead of High Punch on Y button it is both High Punch and Hugh Kick (launcher command).

Is there anyone with a well-mapped version of the game (punches on X/Y and kicks on A/B) ?
For Kenju the button mapping is hard coded by Megavolt. You will need to request him for a fix. Please state your setup. Whether you are using ode or SD card, arcade stick or controller.

shadow
Posts: 12

Re: Atomiswave for GDEMU

Post by LeGil »

dubcity wrote: For Kenju the button mapping is hard coded by Megavolt. You will need to request him for a fix. Please state your setup. Whether you are using ode or SD card, arcade stick or controller.
I use both an official Arcade stick and a adapter Brook Wingman DS with a dualshock PS4 on my DC via a GDemu. Thanks for your advice, I will try this way.

lithium
Posts: 45

Re: Atomiswave for GDEMU

Post by Drd00m »

Howdy folks. I was able to remap the fighting games for my Atomiswave collection for serial port SD card, but I can not remap neo geo battle coliseum and GG isuka. Some help would be appreciated. And by the way, thanks to everyone who hase work in this ports!

undertow
Posts: 25

Re: Atomiswave for GDEMU

Post by nextlie »

How can I change the Gilty Gear X and Isuka mapping controls to "Y - slash, B - high slash, X - punch, A - kick, RT/LT - turn" like usually is mapped in all the official releases of guilty?

Also, I feel pretty weird that in Samurai Shodown IV The hard slash is in the triggers and not in B

shadow
Posts: 5

Re: Atomiswave for GDEMU

Post by fernan1234 »

Hey guys, I remember 3 years ago these Atomiswave ports were released in US (or Europe?) region by default, but it was possible to change them to Japan region through a kind of convoluted process using an old emulator and other things. 3 years later, has the process been simplified, maybe a tool released to make it easier? Or maybe someone has already shared region-changed conversions?

noob
Posts: 2

Re: Atomiswave for GDEMU

Post by lollysan »

Thanks for this!

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