MoeFoh wrote:Windows latest beta version(s) - no longer writes out LIST.INI or OPENMENU.INI to the working directory. Can you check this?
Yes. I've removed it since it can crash the app if the user does not have write permission to the app folder.
It was indeed crashing the app on OSX for most users.
Ideally it would write this only if debug mode is enabled. I still need to implement this feature.
OK, understood. I'll go back to the old way by extracting it with ISOBUSTER. It's useful to copy to the sd card so you know the contents.
Is it possible to write the file directly to the sd card?
In Windows, I run the app with "Administrator" privileges.
Soldier59 wrote:
If you want me to test your new version, send it to me and I will let you know.
Hi!
I've uploaded an updated beta version for OSX. Please test and let me know if it fix the problem.
And good news for you all: The latest beta version already supports PS1 game discs!
Use this in combination with the latest version of openMenu by megavolt85
For PS1 games I'm using the database from DuckStation to get the game's Serial ID and Release Date.
Hi Sonik,
Could you please send me he link to download the beta version for OSX ?
deluxux wrote:Do you still have to build each game as a cdi or can we just use redump psx bin/cue?
Yes. You will need to provide the game in cdi, ccd or mdf format.
Hi Sonik,
I just tried to install your latest testing version on my Mac and here is the message:
"This version of the "GDMENUCardManager.app" application cannot be used with this version of macOS.
You have macOS 10.13.6. The application requires macOS 10.14 or later."
Is it 128gb or can it read 256gb? Does the brand matter for quality or speed wise or since the Dreamcast reads/writes slow it probably doesn't matter...
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