*NEW* - Resident Evil 2: Special Edition PLUS (RELEASE!)

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fafadou
Leonard Nimoy
Posts: 1856

Re: Resident Evil 2: Special Edition (RELEASE!)

Post by fafadou »

Green Ranger added one back dodge move when you are green of life.
Not sure it's possible to add this fabulous move from code veronica.
I let him answer :)

Green Ranger
chill
Posts: 309

Re: Resident Evil 2: Special Edition (RELEASE!)

Post by Green Ranger »

Bond of Blood wrote:Is it possible to add the quick turn like from code veronica, I can't remember if there was but does this have the ability to reload a gun with a button push outside the menu I know one of the RE games has that and I can't remember which because this would reduce the menuing. If I wanted to add a skin to the game how would I be able to do that I wanted to make a texture looking like the code veronica outfit and the newer version of her normal clothes with the jean shorts.
In RE2 the game has always had a means to reload outside of the menu, it's just that you reload only when your weapon's out of ammo.

I haven't played Code Veronica in years and didn't even remember it having a quick turn. It's likely possible to add such a feature in RE2 but it's not something I've ever looked into.

If you want to add/replace a skin in the game, take a look at my RE2 modding tutorials here, it can help- https://www.dreamcast-talk.com/forum/vi ... 52&t=15574

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Ryo_Hazuki
Graffiti Grind
Posts: 312

Re: Resident Evil 2: Special Edition (RELEASE!)

Post by Ryo_Hazuki »

Is it possible to edit the polygonal models somehow?

Green Ranger
chill
Posts: 309

Re: Resident Evil 2: Special Edition (RELEASE!)

Post by Green Ranger »

Ryo_Hazuki wrote:Is it possible to edit the polygonal models somehow?
Yes you can. I did that for many models in this release such as the creation of a zombie boy by editing Sherry's model, as well as editing Claire's knife and gun hands for use with Sherry so she can finally use weapons.

Part 3 of my 'Editing Playable Characters' tutorial has helpful information on how to export and edit model parts in Blender-
https://www.dreamcast-talk.com/forum/vi ... 92#p165092

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Ryo_Hazuki
Graffiti Grind
Posts: 312

Re: Resident Evil 2: Special Edition (RELEASE!)

Post by Ryo_Hazuki »

Thanks for the answer, very interesting! I will try to learn how to make the modifications. I always wanted to know if it was possible to improve the polygonal appearance of the characters, like making the joints less visible.

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Bond of Blood
shadow
Posts: 12

Re: Resident Evil 2: Special Edition (RELEASE!)

Post by Bond of Blood »

Green Ranger wrote:
Bond of Blood wrote:Is it possible to add the quick turn like from code veronica, I can't remember if there was but does this have the ability to reload a gun with a button push outside the menu I know one of the RE games has that and I can't remember which because this would reduce the menuing. If I wanted to add a skin to the game how would I be able to do that I wanted to make a texture looking like the code veronica outfit and the newer version of her normal clothes with the jean shorts.
In RE2 the game has always had a means to reload outside of the menu, it's just that you reload only when your weapon's out of ammo.

I haven't played Code Veronica in years and didn't even remember it having a quick turn. It's likely possible to add such a feature in RE2 but it's not something I've ever looked into.

If you want to add/replace a skin in the game, take a look at my RE2 modding tutorials here, it can help- https://www.dreamcast-talk.com/forum/vi ... 52&t=15574
Being able to reload the guns with a button press was really useful in saving time, and the quick turn would be so good to have. Ill check out that thread to see how to make my own skins.

Green Ranger
chill
Posts: 309

Re: Resident Evil 2: Special Edition (RELEASE!)

Post by Green Ranger »

Spread the word. 8-)

The update to RE2: Special Edition brings with it lots of new content. It will include everything that made the original Mod stand out PLUS new cutscenes, new items, new puzzle, etc.

https://youtu.be/zowL4r67zqs

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fafadou
Leonard Nimoy
Posts: 1856

Re: Resident Evil 2: Special Edition (RELEASE!)

Post by fafadou »

Can't wait to dive in this new version.

DreamCasting
fire
Posts: 80

Re: Resident Evil 2: Special Edition (RELEASE!)

Post by DreamCasting »

Special Edition was already good, I'm very excited to see what this will bring.

Stringer_bell
dark night
Posts: 64

Re: Resident Evil 2: Special Edition (RELEASE!)

Post by Stringer_bell »

Cant wait!

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