openMenu Alpha 1

Place for discussing homebrew games, development, new releases and emulation.
shadow
Posts: 10

Re: openMenu Alpha 1

Post by FloDoc »

megavolt85 wrote:
FloDoc wrote:Is there a way we will be able to open the BIN and edit the contents?
https://www.dreamcast-talk.com/forum/vi ... 78#p182069
Thank you! This is perfect!!!! Now we can easily add or remove cheats as we need, change values and all that great stuff! You sir, are a LEGEND!!

shadow
Posts: 10

Re: openMenu Alpha 1

Post by FloDoc »

Not sure if anyone else is having this issue, but whenever I try to start a game with cheats enabled I get stuck at a white screen. Just want to know if anyone else is reporting this issue and if there's a fix. Thank you!

Edit: I think I've figured out the problem. I tested this on a stock dreamcast and it works fine. The dreamcast I was using has Japanese Cake 1.32 installed for BIOS. I imagine this is what is causing the freezing/crashing issues. It's stated on the JC blog that a new cheat disc needs to be written for the 1.32 and he hasn't done it yet and don't imagine he will.

Edit 2: LOL!! Well, this is embarrassing, it was 100% JC 1.32. I reverted back to 1.31 and all is well with the cheats! So noted, JC 1.32 doesn't work with CodeBreaker cheats for OpenMenu, in case anyone was wondering lol.

shadow
Posts: 10

Re: openMenu Alpha 1

Post by FloDoc »

I'd like to post my FCDCHEATS.BIN that I've made, it has 333 games, so please feel free to add more if people find them. I am struggling right now with the Headhunter codes, they don't appear to be working, I converted them from Action Replay, so that may be why.
fcdcheats.zip
(49.78 KiB) Downloaded 150 times

shadow
Posts: 8

Re: openMenu Alpha 1

Post by Arsenic »

do i need a vmu or a working clock battery for the style selection to remain after powering off the console? i keep having to change it back to scroll and gdmenu theme every time.

Metallic
Posts: 823

Re: openMenu Alpha 1

Post by ateam »

Arsenic wrote:do i need a vmu or a working clock battery for the style selection to remain after powering off the console? i keep having to change it back to scroll and gdmenu theme every time.
openMenu settings are saved to VMU.
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rebel
Posts: 16
Dreamcast Games you play Online: Quake III Arena

How do I update to latest build?

Post by SHaMROCK_73 »

What is the proper way to update from an older open menu build to the latest? Same for the DAT file. I thought it would be just drop the files in the folder but I don't see anything different and definitely didn't get any new covers with the newer DAT file.

Roadster
Posts: 359

Re: openMenu Alpha 1

Post by fraggle200 »

anyone know if there any videos of the Folders working on Openmenu? I'm curious about how it works/looks as I might get rid of my MODE if it does what I hope it does.

noob
Posts: 2

Re: openMenu Alpha 1

Post by space_cat »

god job

rebel
Posts: 16
Dreamcast Games you play Online: Quake III Arena

Re: openMenu Alpha 1

Post by SHaMROCK_73 »

megavolt85 wrote:OpenMenu updated to RC1
https://github.com/megavolt85/openmenu/releases/latest

added:
API for VM2 (only after release update VM2 FW)
external cheats file
So where do I put these files in the manager program?

Developer
Posts: 2167

Re: openMenu Alpha 1

Post by megavolt85 »

unpack directory menu_data from archive to tools\openMenu\ and confirm replace

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