OpenMenu Missing important artwork

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JaKSLaP
rebel
Posts: 18
Dreamcast Games you play Online: Quake 3

OpenMenu Missing important artwork

Post by JaKSLaP »

Hi;

Just tried open menu and looks great, however there is missing art work for 4 iconic games;

Capcom VS SNK Pro (Jap)

Capcom VS SNK Pro 2 (Jap)

Super Street Fighter II X (JAP)

Sturmwind (2013)

Is there anyway we can implement these into OpenMenu?

[Youtube]https://www.youtube.com/watch?v=M2yu-0y9ZjQ[/Youtube]

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Dreamcazman
fire
Posts: 78

Re: OpenMenu Missing important artwork

Post by Dreamcazman »

Switched over to Openmenu too and also noticed this.

I'm surprised the artwork is missing for these, they are relatively popular games...

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twistedsymphony
shadow
Posts: 5
Location: NH, USA
Contact:

Re: OpenMenu Missing important artwork

Post by twistedsymphony »

I've had a GDEMU since 2017 but I've just recently decided to setup Open Menu and was running into the same issue.

I've been searching for an answer to this question for the past few days and finally figured it out.

on Open Menu all of the images and game descriptions come from the .DAT files that you add to the menu folder when you set it up

the source-code and source images used to build this file is available in this repo: https://github.com/mrneo240/openMenu_imagedb/tree/main

Instructions are in the readme file there but basically you
1. download the source
2. run the setup.sh (only need to be run 1 time)
3. add your new images in the appropriate folder
4. modify the appropriate .csv catalog file to corelate the disc serial number to the image you added
5. run the process.sh to build the new DAT files

the .sh files are Linux Bash scripts, so they're made to be executed from command line in Linux. I believe there are ways to run bash scrips in windows. I don't have any experience in that personally.

since this is GIT Hub you can also do a pull request to contribute your changes to the repo if you want those additions to be available to all.

DreamState
Quad Damage
Posts: 195

Re: OpenMenu Missing important artwork

Post by DreamState »

I won’t make the switch to open menu until it starts reading homebrew and utility CDI files that standard GDEmu will easily read. There’s also a wireless controller issue when using open menu in GDEmu layout, there is a d-pad skipping issue known so far whilst using wireless Xbox One with Brook Wingman SD. Like I said, this and everything else work perfect in stabdard GDEmu.

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fraggle200
Roadster
Posts: 359

Re: OpenMenu Missing important artwork

Post by fraggle200 »

twistedsymphony wrote: Wed May 29, 2024 9:58 pm I've had a GDEMU since 2017 but I've just recently decided to setup Open Menu and was running into the same issue.

I've been searching for an answer to this question for the past few days and finally figured it out.

on Open Menu all of the images and game descriptions come from the .DAT files that you add to the menu folder when you set it up

the source-code and source images used to build this file is available in this repo: https://github.com/mrneo240/openMenu_imagedb/tree/main

Instructions are in the readme file there but basically you
1. download the source
2. run the setup.sh (only need to be run 1 time)
3. add your new images in the appropriate folder
4. modify the appropriate .csv catalog file to corelate the disc serial number to the image you added
5. run the process.sh to build the new DAT files

the .sh files are Linux Bash scripts, so they're made to be executed from command line in Linux. I believe there are ways to run bash scrips in windows. I don't have any experience in that personally.

since this is GIT Hub you can also do a pull request to contribute your changes to the repo if you want those additions to be available to all.
you do know there's an Openmenu DAT tool for this specific scenario. viewtopic.php?f=22&t=15253

BobbCast
noob
Posts: 2

Re: OpenMenu Missing important artwork

Post by BobbCast »

Blue Stinger and Puyo Puyo 4 are other games with missing artwork/metadata for OpenMenu.
fraggle200 wrote: Thu May 30, 2024 4:05 am you do know there's an Openmenu DAT tool for this specific scenario. viewtopic.php?f=22&t=15253
I can't view that, maybe because I'm a new user?

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fraggle200
Roadster
Posts: 359

Re: OpenMenu Missing important artwork

Post by fraggle200 »

BobbCast wrote: Fri May 31, 2024 12:54 pm Blue Stinger and Puyo Puyo 4 are other games with missing artwork/metadata for OpenMenu.
fraggle200 wrote: Thu May 30, 2024 4:05 am you do know there's an Openmenu DAT tool for this specific scenario. viewtopic.php?f=22&t=15253
I can't view that, maybe because I'm a new user?
ah. get your post count to 5 and it'll show.

BobbCast
noob
Posts: 2

Re: OpenMenu Missing important artwork

Post by BobbCast »

Thank you. Anyway, DoA2 LE (only the alt cover version, it's got a different ID than the regular jap version even though the game is identical) is also missing metadata and the artwork is cropped unevenly. A very minor thing, but I'll list more when I find more (hopefully I'll get to my 5th post that way haha)

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twistedsymphony
shadow
Posts: 5
Location: NH, USA
Contact:

Re: OpenMenu Missing important artwork

Post by twistedsymphony »

fraggle200 wrote: Thu May 30, 2024 4:05 am you do know there's an Openmenu DAT tool for this specific scenario. viewtopic.php?f=22&t=15253
Thanks for this! like BobbCast this was hidden from searches due to me being a new user but I'll check it out!

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fraggle200
Roadster
Posts: 359

Re: OpenMenu Missing important artwork

Post by fraggle200 »

just reply to any old post if you have to, to get the count up.

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