I've found 3 different versions of the unreleased Take the Bullet ('prototype' 'v4.10' 'v5') but all roll the screen in the usual way a 50hz game will look on a 60hz display: https://streamable.com/8gfqkf
I'm sure I'm not missing much, and I know I could fire it up in an emulator. But now I'm curious- is there anything I can do to remedy this, or is that just how it is?
Is 'Take the Bullet' stuck at 50hz?
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Re: Is 'Take the Bullet' stuck at 50hz?
That baffled me too it natively does 60 on VGA why not make for the other signals
It's shitty funny @ best
It's shitty funny @ best
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