Latest version of this patch is 1.2
This is a newer english patch for Space Channel 5 Part 2 that adds English commands, fixes bugs and minor inconsistences that were present in BrAzE's original english patch
Special thanks to
BrAzE (Original creator of the English patch)
darkrk (manatools and troubleshooting)
woofmute (Gindows Debug mod)
PkR (Downsampled CDI files)
Here is what's new in this patch:
Fixed line timings (Hopefully)
-English Commands for all characters
-Peace carrier now has 2 versions of commands like the PS2 version
-Edited the lines for Pudding and Pine in report 5 to say the button instead of HEY and CHU
-Purge has his correct commands in Report 6 and MLT errors should be fixed.
-Corrected "Directional Buttons" to "Directional Pad" to match the Dreamcast Dpad
Update 1.1: Dreamcast FMVs (Now Merged with 1.1.1)
(PS2 fmvs are used in the .cdi to save space)
This update replaces the PS2 fmvs with the Dreamcast FMVs, to preserve the quality, I decided to not add subtitles for the japanese text which isn't really a deal breaker since there isn't much difference when translated, to be specific, I'm talking about FMVs with text inside the FMV, FMVs using the in-game text system are translated, but yeah there isn't a big difference especially with the English audio available, only difference being is that at the "Ulala swinging report show" fmvs, the report title at the end is in japanese to correspond to the japanese version's level select, all titles are in english in the level select, think of it as the best of both worlds, but regardless here is a translation (Japanese isn't my language so there could be small errors)
Intro: "11:59 PM Space Point XX" "Space Pirate Radio Station Reporter" "Jaguar" "Pudding" "Space Michael"
Report 1 Ulala Again!: "9:00 AM Space Point 44-7G" "The same time, Space Symphony lounge" "8:30 AM Space Point 3-8B"
Report 2 Green Terror
Report 3 Enter! The Sexy Space Police!
Report 4 The end of space channel 5?!
Report 5 Space Spy Mission
Report 6 Purge T.V Show
Update 1.1.1: BugFixes and improvements
-MLT size optimization allowing for more space, now round 4 and round 6 no longer have resampled sfx for banks that weren't resampled
-Added the fade out sounds for purge in round 6 instead of using 1 sound variant to match the other ports
-Fixes very small audio stream corruption in Report 4
-Replaced the music afs files with the original files which ensures more accurate notes output, as a result, Report 6's finale's note and the rest of the levels are synced.
Update 1.2: SFX Overhaul
Some time after 1.1.1 I decided to play the PS2 version, I noticed how some sfx in-game are different from the PC version, apparently the SFX banks on PS2 are accurate to the Dreamcast version and not a bugfix in PC version, because PC version's sfx bank system is messed up and is missing some PS2 exclusive sfx, this patch has all the SFX redone and amplified to match the PS2 waveforms, I used the PC version's sfx since they are the highest quality, also note that I couldn't use few SFX because of samplerate limit and to make sure the sound stream doesn't break, also the fact Psound can't 100% extract all sounds so I had to combine it with the PC version's sfx but luckily it wasn't too bad, the CDI version uses the PS2 version's resampled sfx for sfx that are resampled in the vanilla game while GDI uses high quality ones, here is a changelog:
-Ulala and the president now use their highest quality sfx.
-Shadow's grunt in Round 2 now uses the one from the PS2 version instead of the Japanese one, and Ulala's SFX don't change like PS2/DC JP.
-Added all highest quality sounds possible in the voice afs (GDI Only).
-Ulala's long left and right sfx now match the PS2 version.
-Round 6 act 2 no longer uses downsampled music in the CDI version.
Link: https://mega.nz/file/h0A12TBR#9C6v4Ivta ... EBcyH2Wrpk
CDI: https://mega.nz/file/Ntx3RK5Z#cTx8jMXfL ... 8i6hvc8sJA
[attachment=1]image.png[/attachment]
[attachment=0]image 2.png[/attachment]
How to Install
1- Get Universal Dreamcast Patcher: https://github.com/DerekPascarella/Univ ... es/tag/1.8
2- Extract then launch Universal dreamcast patcher, then select your GDI and Patch, and lastly click Apply patch.
[NEWER ENGLISH PATCH] Space Channel 5 Part 2
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- rebel
- Posts: 23
- Dreamcast Games you play Online: Phantasy star online
[NEWER ENGLISH PATCH] Space Channel 5 Part 2
Last edited by DreamcastKK on Sat Jan 25, 2025 11:42 am, edited 17 times in total.
- mistamontiel
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Re: [NEWER ENGLISH PATCH] Space Channel 5 Part 2
Ah I 'spose I will MODE this but couldn't have applied all this to *the* CDI? I don't recall downsampling very long time I've looked
Thank you!
EDIT: So I found Redump it's three BIN and a CUE is this the correct one no GDI in this archive
Thank you!
EDIT: So I found Redump it's three BIN and a CUE is this the correct one no GDI in this archive
-
- rebel
- Posts: 23
- Dreamcast Games you play Online: Phantasy star online
Re: [NEWER ENGLISH PATCH] Space Channel 5 Part 2
No it needs to be 2 Bin and 1 raw, not 3 bin and cuemistamontiel wrote: ↑Tue Dec 03, 2024 3:55 pm Ah I 'spose I will MODE this but couldn't have applied all this to *the* CDI? I don't recall downsampling very long time I've looked
Thank you!
EDIT: So I found Redump it's three BIN and a CUE is this the correct one no GDI in this archive
- mistamontiel
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Re: [NEWER ENGLISH PATCH] Space Channel 5 Part 2
What do I Google to acquire in that format?
EDIT: Found cheers!
EDIT: Found cheers!
- Smokey
- lithium
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Re: [NEWER ENGLISH PATCH] Space Channel 5 Part 2
Is it possible for someone to make a pre-patched version?
- mistamontiel
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Re: [NEWER ENGLISH PATCH] Space Channel 5 Part 2
I mentioned in CDRomance Discord but doubt they read it
Same here patcher does not cooperate there is no mods folder generated and drag+drop on it is nothing ={
Same here patcher does not cooperate there is no mods folder generated and drag+drop on it is nothing ={
- ateam
- Metallic
- Posts: 817
Re: [NEWER ENGLISH PATCH] Space Channel 5 Part 2
Nice, thanks for sharing!
If it interests you, take a look at Universal Dreamcast Patcher (https://github.com/DerekPascarella/Univ ... stPatcher/), which can streamline how you build and distribute your patch, as well simplify how users will apply it. Note that it supports TOSEC GDIs and Redump CUE/BINs as input, though it will generate a TOSEC-formatted GDI in either case. Furthermore, it does not support CDI for input/output.
It also has the added benefit of allowing you to prevent the distribution of copyrighted material, instead just utilizing xdeltas of each changed file. This also vastly reduces patch size overall.
For comparison, your patch is almost 470 MB in size, whereas the DCP patch (for use with Universal Dreamcast Patcher) comes in at just over 260 MB.
I've included a DCP version of the patch here, if you're curious. It's just a ZIP file with its extension renamed, in case you want to take a look inside.
Space Channel 5 - Part 2 ('Better' English - v20241204).dcp
https://drive.google.com/uc?export=down ... AnsckwiI4X
Side note, PkR's tool is great too
BTW, in your original instructions, you left out the step requiring users to create a "mods" folder in the same folder as "DreamcastImageBuilder.exe". That, or they have to manually create a mod on the "Mods" tab.
PS: I am not sharing patched GDI or CDI as I don't know if that goes against DreamcastKK's wishes. I will say this, though -- I could not successfully generate a CDI with PkR's tool. I did it via other means.
If it interests you, take a look at Universal Dreamcast Patcher (https://github.com/DerekPascarella/Univ ... stPatcher/), which can streamline how you build and distribute your patch, as well simplify how users will apply it. Note that it supports TOSEC GDIs and Redump CUE/BINs as input, though it will generate a TOSEC-formatted GDI in either case. Furthermore, it does not support CDI for input/output.
It also has the added benefit of allowing you to prevent the distribution of copyrighted material, instead just utilizing xdeltas of each changed file. This also vastly reduces patch size overall.
For comparison, your patch is almost 470 MB in size, whereas the DCP patch (for use with Universal Dreamcast Patcher) comes in at just over 260 MB.
I've included a DCP version of the patch here, if you're curious. It's just a ZIP file with its extension renamed, in case you want to take a look inside.
Space Channel 5 - Part 2 ('Better' English - v20241204).dcp
https://drive.google.com/uc?export=down ... AnsckwiI4X
Side note, PkR's tool is great too

BTW, in your original instructions, you left out the step requiring users to create a "mods" folder in the same folder as "DreamcastImageBuilder.exe". That, or they have to manually create a mod on the "Mods" tab.
PS: I am not sharing patched GDI or CDI as I don't know if that goes against DreamcastKK's wishes. I will say this, though -- I could not successfully generate a CDI with PkR's tool. I did it via other means.
Last edited by ateam on Wed Dec 04, 2024 11:58 am, edited 1 time in total.
Find me on...
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• Twitter
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• Discord: derek.ateam
• DreamcastForever.com
• GitHub
• SegaXtreme
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• Discord: derek.ateam
- mistamontiel
- Shark Patrol
- Posts: 2152
- Dreamcast Games you play Online: Errythan except Tetris o.0
- Location: Miami, FL, CUBA
- Contact:
Re: [NEWER ENGLISH PATCH] Space Channel 5 Part 2
I did that too create mods directory but nothing whatsoever refuses
Gonna Universal DC Patcher again shortly!
EDIT: Swift cheers! Effortless
Gonna Universal DC Patcher again shortly!
EDIT: Swift cheers! Effortless
-
- rebel
- Posts: 23
- Dreamcast Games you play Online: Phantasy star online
Re: [NEWER ENGLISH PATCH] Space Channel 5 Part 2
I will check it out and see, also don't use CDI, use GDIateam wrote: ↑Wed Dec 04, 2024 11:44 am Nice, thanks for sharing!
If it interests you, take a look at Universal Dreamcast Patcher (https://github.com/DerekPascarella/Univ ... stPatcher/), which can streamline how you build and distribute your patch, as well simplify how users will apply it. Note that it supports TOSEC GDIs and Redump CUE/BINs as input, though it will generate a TOSEC-formatted GDI in either case. Furthermore, it does not support CDI for input/output.
It also has the added benefit of allowing you to prevent the distribution of copyrighted material, instead just utilizing xdeltas of each changed file. This also vastly reduces patch size overall.
For comparison, your patch is almost 470 MB in size, whereas the DCP patch (for use with Universal Dreamcast Patcher) comes in at just over 260 MB.
I've included a DCP version of the patch here, if you're curious. It's just a ZIP file with its extension renamed, in case you want to take a look inside.
Space Channel 5 - Part 2 ('Better' English - v20241204).dcp
https://drive.google.com/uc?export=down ... AnsckwiI4X
Side note, PkR's tool is great too![]()
BTW, in your original instructions, you left out the step requiring users to create a "mods" folder in the same folder as "DreamcastImageBuilder.exe". That, or they have to manually create a mod on the "Mods" tab.
PS: I am not sharing patched GDI or CDI as I don't know if that goes against DreamcastKK's wishes. I will say this, though -- I could not successfully generate a CDI with PkR's tool. I did it via other means.
Edit: Thanks, I will now add Universal dreamcast patcher to simplify installation
Last edited by DreamcastKK on Wed Dec 04, 2024 12:26 pm, edited 1 time in total.
- ateam
- Metallic
- Posts: 817
Re: [NEWER ENGLISH PATCH] Space Channel 5 Part 2
CoolDreamcastKK wrote: ↑Wed Dec 04, 2024 12:18 pm I will check it out and see, also don't use CDI, use GDI

Regarding CDIs, I have no interest in them myself. I just mentioned it for the take of end users, since PkR's tool should be able to generate one successfully.
Find me on...
• DreamcastForever.com
• GitHub
• Reddit
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• Twitter
• YouTube
• Discord: derek.ateam
• DreamcastForever.com
• GitHub
• SegaXtreme
• YouTube
• Discord: derek.ateam
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