Thank you maximqad this hits me right in the childhood!
My favorite ever FPS on my favorite console.
Do you envision bot support?
Xash3D (Half-Life compatible engine) port
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- shadow
- Posts: 11
Re: Xash3D (Half-Life compatible engine) port
Hows it going? Still keeping an eye on this project. Seeing the GTA3 release keeps me hopeful that I'll be able to play HLDM and CS on my DC one day
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- rebel
- Posts: 21
Re: Xash3D (Half-Life compatible engine) port
Hello, we did tests for HLDM in December. I consider it as alpha playable on 16 mb RAM of Dreamcast with sounds, networking via BBA, sorry we tried modem, but it doesn't work. For CS, i finished converting almost every assets to use VQ textures, except models for T and CT. I have a demo running on emulator, but need to debug some crashes on real hw. Also we need to move sounds from main ram to sound ram and use AICA for playing them. This would free about 2 mb of Main RAM. In current state sounds for CS is not possible, because it sits at main ram and we are close to limit
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- shadow
- Posts: 11
Re: Xash3D (Half-Life compatible engine) port
That's awesome! Looking forward to more updates. Is there a release anywhere that I can test for HLDM?
- w_glow
- shadow
- Posts: 14
- Dreamcast Games you play Online: q3a, ut :)
Re: Xash3D (Half-Life compatible engine) port
I think there dc is too little memory for CS1.6, it is not possible on real hardware with 16 MB of memorymaximqad wrote: ↑Thu Jan 09, 2025 5:20 amHello, we did tests for HLDM in December. I consider it as alpha playable on 16 mb RAM of Dreamcast with sounds, networking via BBA, sorry we tried modem, but it doesn't work. For CS, i finished converting almost every assets to use VQ textures, except models for T and CT. I have a demo running on emulator, but need to debug some crashes on real hw. Also we need to move sounds from main ram to sound ram and use AICA for playing them. This would free about 2 mb of Main RAM. In current state sounds for CS is not possible, because it sits at main ram and we are close to limit
- Ian Micheal
- Developer
- Posts: 6234
- Location: USA
- Contact:
Re: Xash3D (Half-Life compatible engine) port
Oh you mean like GTA III was using to much course it's not just takes work ..w_glow wrote: ↑Fri Jan 10, 2025 11:44 amI think there dc is too little memory for CS1.6, it is not possible on real hardware with 16 MB of memorymaximqad wrote: ↑Thu Jan 09, 2025 5:20 amHello, we did tests for HLDM in December. I consider it as alpha playable on 16 mb RAM of Dreamcast with sounds, networking via BBA, sorry we tried modem, but it doesn't work. For CS, i finished converting almost every assets to use VQ textures, except models for T and CT. I have a demo running on emulator, but need to debug some crashes on real hw. Also we need to move sounds from main ram to sound ram and use AICA for playing them. This would free about 2 mb of Main RAM. In current state sounds for CS is not possible, because it sits at main ram and we are close to limit
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- rebel
- Posts: 21
Re: Xash3D (Half-Life compatible engine) port
I have a demo for CS 1.6 and it runs on 16 MB, but CT and T models had to be replaced to hostage model, because each model of CT and T is about of 2 mb of RAM.w_glow wrote: ↑Fri Jan 10, 2025 11:44 amI think there dc is too little memory for CS1.6, it is not possible on real hardware with 16 MB of memorymaximqad wrote: ↑Thu Jan 09, 2025 5:20 amHello, we did tests for HLDM in December. I consider it as alpha playable on 16 mb RAM of Dreamcast with sounds, networking via BBA, sorry we tried modem, but it doesn't work. For CS, i finished converting almost every assets to use VQ textures, except models for T and CT. I have a demo running on emulator, but need to debug some crashes on real hw. Also we need to move sounds from main ram to sound ram and use AICA for playing them. This would free about 2 mb of Main RAM. In current state sounds for CS is not possible, because it sits at main ram and we are close to limit
- w_glow
- shadow
- Posts: 14
- Dreamcast Games you play Online: q3a, ut :)
Re: Xash3D (Half-Life compatible engine) port
but for online cs you need at least 10-12 players, how are you going to implement this with 16 MB of RAM? , you need to optimize the sourcecode very well, and the game resources: textures, models, sounds and optimization Xash engine...maximqad wrote: ↑Sat Jan 11, 2025 12:06 amI have a demo for CS 1.6 and it runs on 16 MB, but CT and T models had to be replaced to hostage model, because each model of CT and T is about of 2 mb of RAM.w_glow wrote: ↑Fri Jan 10, 2025 11:44 amI think there dc is too little memory for CS1.6, it is not possible on real hardware with 16 MB of memorymaximqad wrote: ↑Thu Jan 09, 2025 5:20 am
Hello, we did tests for HLDM in December. I consider it as alpha playable on 16 mb RAM of Dreamcast with sounds, networking via BBA, sorry we tried modem, but it doesn't work. For CS, i finished converting almost every assets to use VQ textures, except models for T and CT. I have a demo running on emulator, but need to debug some crashes on real hw. Also we need to move sounds from main ram to sound ram and use AICA for playing them. This would free about 2 mb of Main RAM. In current state sounds for CS is not possible, because it sits at main ram and we are close to limit
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