Xash3D (Half-Life compatible engine) port
-
- Graffiti Grind
- Posts: 324
- Contact:
- Anonymouse
- Heroine Console
- Posts: 484
- Dreamcast Games you play Online: PSO, Quake 3, Toy Racer, Planet Ring, Chu Chu Rocket, 4x4 EVO., Worms World Party, F355, Daytona...
- Location: Could be anywhere!
Re: Xash3D (Half-Life compatible engine) port
This is a fantastic project.
Dreamcast: Blue Swirl, 60hz, White LED, Removable battery holder, Internal SD card reader, BBA, DreamPi, RGB Scart
- Ownski
- rebel
- Posts: 22
- Dreamcast Games you play Online: Quake 1 & 3, Counter-Strike Beta, PSO v2
- Contact:
Re: Xash3D (Half-Life compatible engine) port
I've been looking for an excuse to buy a BBA and I now might have one. If you need help testing how often would it be?
Original Dreamcast (VA1) GD-Rom w/ 56k Modem | Dreamcast (VA1) GDEMU w/ BBA | Keyboard, USB4Maple Mouse, VGA Adapter
-
- undertow
- Posts: 25
Re: Xash3D (Half-Life compatible engine) port
We've been pushing updates almost everyday. Check PM. Also we testing modem connectivity, and seems it's working, apart from some micro lags, but seems playable actually.
-
- rebel
- Posts: 15
- Dreamcast Games you play Online: Quake 3 arena, UT
Re: Xash3D (Half-Life compatible engine) port
hi Maxim, use this tool https://github.com/pwitvoet/wadmaker/releases/tag/1.2.1
to create WAD semi-transparent textures in the map. And for create "PVRtextures.WAD" you need GAUP plugin (to inject PVR textures into WAD files) for TotalCommander (TC with GAUP plugin) ! ..If you dont know this
to create WAD semi-transparent textures in the map. And for create "PVRtextures.WAD" you need GAUP plugin (to inject PVR textures into WAD files) for TotalCommander (TC with GAUP plugin) ! ..If you dont know this
-
- undertow
- Posts: 25
Re: Xash3D (Half-Life compatible engine) port
Hello, for transparency I need to add support for ARGB to renderer actually. I do know about this tools, but I modified original valve tools to process WADs, models. I created a bunch of scripts, that decompiles WAD or models, compresses their textures by pvrtex tool to VQ or other format and then these scripts processes them to output .mdl/.wad, so everything is almost automated in this manner, saves time and excludes to process every textures by hand in photoeditors, haha. I will release them at Xash3D alpha release, so modders or users can work with it by feeding their obtained game data.Vitek Nk wrote: ↑Mon Jan 20, 2025 2:19 pm hi Maxim, use this tool https://github.com/pwitvoet/wadmaker/releases/tag/1.2.1
to create WAD semi-transparent textures in the map. And for create "PVRtextures.WAD" you need GAUP plugin (to inject PVR textures into WAD files) for TotalCommander (TC with GAUP plugin) ! ..If you dont know this
-
- rebel
- Posts: 21
Re: Xash3D (Half-Life compatible engine) port
Forgive me if i have missed something here:
Where can we download the port? (Assuming it is available)
Where can we download the port? (Assuming it is available)
- w_glow
- rebel
- Posts: 20
- Dreamcast Games you play Online: Doa
-
- undertow
- Posts: 25
Re: Xash3D (Half-Life compatible engine) port
Hi, it is in closed testing and I think we are have enough testers for now.
-
- rebel
- Posts: 21
Re: Xash3D (Half-Life compatible engine) port
Hi ok, thats a shame but i totally understand.
Kindest regards
Neil
-
- Similar Topics
- Replies
- Views
- Last post
-
- 73 Replies
- 236595 Views
-
Last post by dreamcastvalue
-
- 9 Replies
- 18514 Views
-
Last post by Anthony817
-
- 21 Replies
- 48262 Views
-
Last post by Anthony817
-
- 9 Replies
- 28163 Views
-
Last post by law56ker
-
- 8 Replies
- 7061 Views
-
Last post by Vitek Nk