Xash3D (Half-Life compatible engine) port

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Vitek Nk
shadow
Posts: 13
Dreamcast Games you play Online: Quake 3 arena, UT

Re: Xash3D (Half-Life compatible engine) port

Post by Vitek Nk »

maximqad wrote: Thu Jan 09, 2025 5:20 am
Ownski wrote: Sun Jan 05, 2025 9:32 pm Hows it going? Still keeping an eye on this project. Seeing the GTA3 release keeps me hopeful that I'll be able to play HLDM and CS on my DC one day :)
Hello, we did tests for HLDM in December. I consider it as alpha playable on 16 mb RAM of Dreamcast with sounds, networking via BBA, sorry we tried modem, but it doesn't work. For CS, i finished converting almost every assets to use VQ textures, except models for T and CT. I have a demo running on emulator, but need to debug some crashes on real hw. Also we need to move sounds from main ram to sound ram and use AICA for playing them. This would free about 2 mb of Main RAM. In current state sounds for CS is not possible, because it sits at main ram and we are close to limit
did you manage to convert the player models? if not, i have alternative models for dc cs 1.6
(very low polygonali and small size)
Attachments
сТ.png
Безымянный.png

maximqad
undertow
Posts: 25

Re: Xash3D (Half-Life compatible engine) port

Post by maximqad »

Vitek Nk wrote: Tue Jan 28, 2025 12:36 pm
maximqad wrote: Thu Jan 09, 2025 5:20 am
Ownski wrote: Sun Jan 05, 2025 9:32 pm Hows it going? Still keeping an eye on this project. Seeing the GTA3 release keeps me hopeful that I'll be able to play HLDM and CS on my DC one day :)
Hello, we did tests for HLDM in December. I consider it as alpha playable on 16 mb RAM of Dreamcast with sounds, networking via BBA, sorry we tried modem, but it doesn't work. For CS, i finished converting almost every assets to use VQ textures, except models for T and CT. I have a demo running on emulator, but need to debug some crashes on real hw. Also we need to move sounds from main ram to sound ram and use AICA for playing them. This would free about 2 mb of Main RAM. In current state sounds for CS is not possible, because it sits at main ram and we are close to limit
did you manage to convert the player models? if not, i have alternative models for dc cs 1.6
(very low polygonali and small size)
Send .zip in DMs I will check them

Vitek Nk
shadow
Posts: 13
Dreamcast Games you play Online: Quake 3 arena, UT

Re: Xash3D (Half-Life compatible engine) port

Post by Vitek Nk »

maximqad wrote: Thu Jan 30, 2025 9:23 am
Send .zip in DMs I will check them
models are compressed from 2mb to 0.8mb
check -
player_models_for_cs.rar
models for dc and steam
(2.96 MiB) Downloaded 36 times
SOURCE FILE.rar
(3.25 MiB) Downloaded 29 times

User avatar
k-do
BFG-10K
Posts: 207
Dreamcast Games you play Online: Quake 3 Arena

Re: Xash3D (Half-Life compatible engine) port

Post by k-do »

COUNTER STRIKE 1.6 DREAMCAST COVER ;)
Attachments
CSDC.jpg

Gamer
rebel
Posts: 19

Re: Xash3D (Half-Life compatible engine) port

Post by Gamer »

How is this port coming along?

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w_glow
rebel
Posts: 20
Dreamcast Games you play Online: Doa

Re: Xash3D (Half-Life compatible engine) port

Post by w_glow »

Gamer wrote: Fri Feb 21, 2025 7:35 am How is this port coming along?
It looks like this port is abandoned, but I may be wrong.

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redjeff76
letterbomb
Posts: 153

Re: Xash3D (Half-Life compatible engine) port

Post by redjeff76 »

Not abandoned, but for now put on the back burner as the DEV has hit a roadblock and is focusing on another FPS he is working on simultaneously.

maximqad
undertow
Posts: 25

Re: Xash3D (Half-Life compatible engine) port

Post by maximqad »

w_glow wrote: Sun Feb 23, 2025 12:55 pm
Gamer wrote: Fri Feb 21, 2025 7:35 am How is this port coming along?
It looks like this port is abandoned, but I may be wrong.
Port is alive. Just had hiatus in February. Currently focused on getting Half-Life without RAM modification more progress can be seen in Simulant discord.

MR RATCHET
shadow
Posts: 6

Re: Xash3D (Half-Life compatible engine) port

Post by MR RATCHET »

How's it going maximqad? Hope everything is going smoothly

maximqad
undertow
Posts: 25

Re: Xash3D (Half-Life compatible engine) port

Post by maximqad »

MR RATCHET wrote: Mon Apr 14, 2025 7:03 am How's it going maximqad? Hope everything is going smoothly
Yep, just having less free time because of job.
Current state of port and comparison vs official wince port
https://www.youtube.com/watch?v=wffOJsYUwc4

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