What if I am doing this natively in Ubuntu instead of any Windows solutions? Would this be required?MoeFoh wrote: ↑Wed Jan 22, 2025 1:02 am Pro Tip: Extract the Rock Ridge (rr) filesystem from the mkdcdisc created cdi using Isobuster for Windows. Then, create a new cdi using Bootdreams for Windows. Make sure -l (long filenames) is enabled in settings.
mkdcdisc is not using the long filename option for the ISO filesystem, so long filenames are getting truncated.
Doom 64 is heading to the Dreamcast
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- minority
- Posts: 65
Re: Doom 64 is heading to the Dreamcast
- MoeFoh
- 1300
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Re: Doom 64 is heading to the Dreamcast
It would.retro wrote: ↑Wed Jan 22, 2025 3:41 amWhat if I am doing this natively in Ubuntu instead of any Windows solutions? Would this be required?MoeFoh wrote: ↑Wed Jan 22, 2025 1:02 am Pro Tip: Extract the Rock Ridge (rr) filesystem from the mkdcdisc created cdi using Isobuster for Windows. Then, create a new cdi using Bootdreams for Windows. Make sure -l (long filenames) is enabled in settings.
mkdcdisc is not using the long filename option for the ISO filesystem, so long filenames are getting truncated.
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- minority
- Posts: 65
Re: Doom 64 is heading to the Dreamcast
FINALLY got a working CDI image... at least in Flycast.MoeFoh wrote: ↑Wed Jan 22, 2025 1:02 am Pro Tip: Extract the Rock Ridge (rr) filesystem from the mkdcdisc created cdi using Isobuster for Windows. Then, create a new cdi using Bootdreams for Windows. Make sure -l (full filenames) is enabled in settings.
mkdcdisc is not using the long filename option for the ISO filesystem, so long filenames are getting truncated.
Still doesn't work with GDEMU+openMenu though.
Are there other GDEMU users here who got it working?
- MoeFoh
- 1300
- Posts: 1359
Re: Doom 64 is heading to the Dreamcast
Have you done this? From Dev:retro wrote: ↑Wed Jan 22, 2025 8:13 pmFINALLY got a working CDI image... at least in Flycast.MoeFoh wrote: ↑Wed Jan 22, 2025 1:02 am Pro Tip: Extract the Rock Ridge (rr) filesystem from the mkdcdisc created cdi using Isobuster for Windows. Then, create a new cdi using Bootdreams for Windows. Make sure -l (full filenames) is enabled in settings.
mkdcdisc is not using the long filename option for the ISO filesystem, so long filenames are getting truncated.
Still doesn't work with GDEMU+openMenu though.
Are there other GDEMU users here who got it working?
Notes on GDEMU usage
I do not own a GDEMU so I cannot vouch for the correctness of the following section.
I was informed that some extra configuration is required to run the CDI from GDEMU. I was told the following settings added to GDEMU.INI will get Doom 64 to run. (edited because I am getting conflicting information)
image_tests = 0
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- minority
- Posts: 65
Re: Doom 64 is heading to the Dreamcast
My GDEMU.ini is as below
open_time = 2000
detect_time = 2000
reset_goto = 1
image_tests = 0
open_time = 2000
detect_time = 2000
reset_goto = 1
image_tests = 0
- MoeFoh
- 1300
- Posts: 1359
Re: Doom 64 is heading to the Dreamcast
What is your screen showing on the error?
Change open_time & detect_time to 150.
Last edited by MoeFoh on Thu Jan 23, 2025 3:22 am, edited 1 time in total.
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- minority
- Posts: 65
- K.Kertsman
- rebel
- Posts: 21
Re: Doom 64 is heading to the Dreamcast
just a question to someone that played the 'knee deep in the dead' episode:
in the map 47 'computer station' how raise / move the central pillar to get the access to the various secret areas ? It remains stuck open (build 25-02-15) ?

in the map 47 'computer station' how raise / move the central pillar to get the access to the various secret areas ? It remains stuck open (build 25-02-15) ?

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- shadow
- Posts: 13
Re: Doom 64 is heading to the Dreamcast
Interesting, I was playing DOOM on a hand held emulator device a few years back and got stuck in exactly the same way. Can't remember if I did any research but I never got past that problem. Curious if you find a solution.K.Kertsman wrote: ↑Tue May 06, 2025 2:17 pm just a question to someone that played the 'knee deep in the dead' episode:
in the map 47 'computer station' how raise / move the central pillar to get the access to the various secret areas ? It remains stuck open (build 25-02-15) ?
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