Selfboot Versions Of?

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ScDream
dark night
Posts: 62
Dreamcast Games you play Online: None, yet. :)

Selfboot Versions Of?

Post by ScDream »

I found these and was wondering if anyone knew of bootable (Discjuggler-ready) versions of


1. http://www.boob.co.uk/files/dc_breakout.zip
2. http://www.boob.co.uk/files/snake3d.zip
3. http://www.boob.co.uk/files/warlord.zip

I'd like to think I am kind of smart, but have never been able to combine clues and appropriate software in order to take raw and un/scrambled bits and make them into something I can throw into the DC.

Help?

Thanks.

TeamXlink
Rank 9
Posts: 950

Re: Selfboot Versions Of?

Post by TeamXlink »

ScDream wrote:I found these and was wondering if anyone knew of bootable (Discjuggler-ready) versions of


1. http://www.boob.co.uk/files/dc_breakout.zip
2. http://www.boob.co.uk/files/snake3d.zip
3. http://www.boob.co.uk/files/warlord.zip

I'd like to think I am kind of smart, but have never been able to combine clues and appropriate software in order to take raw and un/scrambled bits and make them into something I can throw into the DC.

Help?

Thanks.
I doing it now.

EDIT:

Snake 3D
Image

ScDream
dark night
Posts: 62
Dreamcast Games you play Online: None, yet. :)

Re: Selfboot Versions Of?

Post by ScDream »

That is awesome! Thanks!

And just to make myself less of a burden, can you post your cookbook for making this stuff happen in 2010? The few docs I could find were old, so the links to apps were broken or the versions of the utils involved had menus that did not match the docs, etc.

Thanks again!

User avatar
Indiket
Developer
Posts: 67
Location: In Dreamarena :)

Re: Selfboot Versions Of?

Post by Indiket »

Wow! Did I just read old (but tasty) homebrew? Yeah :)

Pretty interesting, all of this homebrew is from 2002.
Snake uses KOS (first versions, I think), but dc_breakout uses libdream (pre-KOS times!). More interesting, source is available... why not playing with it? :)

The author of dc_breakout, David Persik, also has another homebrew with src: DCPaint:
http://www.sega-dc.de/dreamcast/DCPaint

ScDream, to create the CDI just take the bin file, and create a CDI with Bootdreams :)

TeamXlink
Rank 9
Posts: 950

Re: Selfboot Versions Of?

Post by TeamXlink »

Indiket wrote:Wow! Did I just read old (but tasty) homebrew? Yeah :)

Pretty interesting, all of this homebrew is from 2002.
Snake uses KOS (first versions, I think), but dc_breakout uses libdream (pre-KOS times!). More interesting, source is available... why not playing with it? :)

The author of dc_breakout, David Persik, also has another homebrew with src: DCPaint:
http://www.sega-dc.de/dreamcast/DCPaint

ScDream, to create the CDI just take the bin file, and create a CDI with Bootdreams :)
He is right, it can also create a dummy file add an ip.bin and scramble an unscrambled binary.

ScDream
dark night
Posts: 62
Dreamcast Games you play Online: None, yet. :)

Re: Selfboot Versions Of?

Post by ScDream »

ScDream, to create the CDI just take the bin file, and create a CDI with Bootdreams :)
OK, so I grabbed the .zip at http://www.sega-dc.de/dreamcast/DCPaint and see a .bin file in there. Where can I get the latest BootDreams and then how do I use it? If I recall correctly, the version I found from n years ago required me to grab different runtime bits from all over the place and I wasn't able to assemble a working boot-making-thing.

Also, What is the advantage to having something as .bin these days instead of just having a .cdi/.cdj? I am not trying to be confrontational, just curious about why things are the way they are.


Thanks all!

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Anthony817
Shark Patrol
Posts: 4033
Location: Fort Worth, Texas

Re: Selfboot Versions Of?

Post by Anthony817 »

I think it has something to do with the time these were made, they were not self booting, and I don't think DJ was used so much back then and nobody ever converted them is all. It would be great to have them all on 1 disc though in CDI format.
Image

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Indiket
Developer
Posts: 67
Location: In Dreamarena :)

Re: Selfboot Versions Of?

Post by Indiket »

So, I've been playing with that two homebrews (dcpaint and dc_breakout), and I had success converting into KOS! It was really fun learning a bit about KOS :)

After 8 years ... they have an update!! Why bothering about that?
- The new binaries are bigger (but now, you can execute it directly using BBA, coder's cable or SD cable). One extra point instead of CDI.
- And I fixed the bugs that the Readme says... gr8!

Btw, both games need to use a Mouse. I tested with the Dreamcast mouse on my console and works ok. Nulldc emulation is not as good as I wanted...
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dc_breakout-KOS.zip
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dcpaint-KOS.zip
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