You've come to the right place!esn23 wrote:wow this is exactly what i was looking for.. I have some questions on this I hope someone can help.. I am into mugen and create games and make games, characters and stages for mugen.. Only problem is mugen is only on computer.. I wanted something like this on the dreamcast.

Sounds sweet! The super moves are currently being added, now that the normal specials work flawlessly, I'm ready to add those Super-Mega-Ultra-Combo-Screen-Filling-Special-Gauge-Devouring-Moves we all know and love so much.esn23 wrote:Im tying to make a very simple game.. Something a long the lines of street fighter 2 but with one super move..
esn23 wrote:I was wondering can you make your own
Sure.esn23 wrote:title screen
Sure.esn23 wrote:vs screen
Partially. The D-Engine does not unload, then reload the characters/stage when losing a match like most fighters. Instead, the Continue screen is just drawn in front of the stage and characters. Like in the Beta. You can black out the background so that it looks like an entirely new screen, but of course the fact that you still have the stage and characters loaded limits the amount of "artistic freedom" you have with that screen. It's still possible to do fancier things than the bland CONTINUE? from the Beta though.esn23 wrote:continue screen
Yup, but like PhiseJr said there are small problems with the stages right now. Originally they were able to have five layers, later three and now only two, which is simply not enough. So I'm researching ways to speed that up. No dice yet, I was too focused on other parts of the code.esn23 wrote:stages
It is not completed yet, but once it is, there will be an in-depth tutorial on how to create characters, stages and everything else. Probably even one of those Youtube tutorial vids with slow framerates. Flashy.esn23 wrote:is there a tutorial on this?
Those sourceforge downloads are next to useless. They only serve to protect me from legal troubles. Trying to read these things must be like deciphering hieroglyphs. Once there is a tutorial, it'll be stored in an extra folder called "TUTORIAL" at sourceforge, okay?esn23 wrote:And I dont get what to download on sourceforge.. There is like 50 files and some of them just link me to a read me? Please could someone help..
The TOOL folder is being erased as I type this right now. Just some useless outdated junk in there.
As far as I know, there are no moddable fighter engines for consoles. Not sure about the PSP, but for the Dreamcast, the closest comparable thing is OpenBOR, but that one deals with Beat 'Em Ups, not fighters.esn23 wrote:If this cant be done with this engine is there anyting else out there that could do the trick i want to port my game on psp or dreamcast
Also, just make that clear, there will be no port of the D-Engine, not even to the PC. It's a Dreamcast exclusive and uses so much Dreamcast-exclusive code, porting it would take longer than writing it in the first place...
The original post still pretty much sums up what needs to be done in order to create new characters.
Oh, Liu Kang and Johnny Cage have been added as playable characters. Their AI and Special Moves still need some tweaking, but they are in for good. Sadly, their sprites needed to be downsampled a bit to fit in with the Street Fighter sprites, but I'm sure the story mode will include an explanation why they looks so pixelated.