[Request]Retro-Sonic Dreamcast Proof of concept build (July 2006) by The Taxman
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: [Request]Retro-Sonic Dreamcast Proof of concept build (July 2006) by The Taxman
Not sure it matters when we have gens4all new version 60fps perfect sonic..? why have a made up engine trying to be it
- marchegiano
- Quad Damage
- Posts: 197
- Dreamcast Games you play Online: none yet, didn't realize this was around. Figuring it all out, but I still have my DC and games.
Re: [Request]Retro-Sonic Dreamcast Proof of concept build (July 2006) by The Taxman
That's pretty fair, to be honest I should probably start looking at a class or some such similar, but as it stands my biggest interest in homebrew/indie development is how everything works not so much actually playing the games. This is from 2017, if there was progress since then that'd be two games more or less the same with come changes somewhere and those changes were what I was interested in investigating.Ian Micheal wrote:Not sure it matters when we have gens4all new version 60fps perfect sonic..? why have a made up engine trying to be it
It's a two-fold interest.
Firstly, there's a certain creativity and ingenuity to folks like yourself. I don't want to name drop because I'm afraid I'll forget someone I respect but there's a ton of fellas here who are, from where I sit, really clever and creative fellas. It's interesting just reading y'all chat even though I understand maybe a quarter of it. The files themselves are just a lot fun to try to make sense of.
Secondly, I have learned a great deal actually. I am just starting from so far behind I'm going to need a while before I've anything worth showing here. Like for example it was you who taught me what palettes are and how some game engines handle graphics. I may not have picked it up well enough to complete my Thundercats project in any kind of timely manner, but I did actually learn a ton all the same and have applied that to other things just because I could. I have no real interest in SonicBall, but, after a little course in BOR dev SonicBall is super absurdly easy to modify. So I did. And a bunch of other games about on that level too. Windows-OpenBOR is super easy because I played with DreamBOR but DreamBOR is way more interesting because of how you work around the limitations of a Dreamcast while maximizing what it can do well.
I can't say I'd be a good dev if I knew what I was doing but I can say I'd be hard working because to me it doesn't feel like work. It's just fun to look and see how folks did things and try to take that knowledge into other aspects of gaming and apply it. I never really have a goal expect learning. I really wish I could dedicate much more time to it. Y'all will know when my business is slow again because I'll be right back at doing things like the thundercats project and such nonsense that is beyond my understanding at the moment. It's a small thing to you because you understand so much here but just getting that first level to fly, optimizing the palettes and sprites and then chopping up the background all sorts of way, I'm proud of that, that's a huge leap for me.
So to bring it back around again. I don't really have any interest at all in playing this or any progression to it, I have an interest in learning about it. What the goal was, how far it got, what was implemented well and what's bit crap. You know, just learning

I've become more a fan of development than actual gaming I think.
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: [Request]Retro-Sonic Dreamcast Proof of concept build (July 2006) by The Taxman
That's me as well more into coding then playing the games.. Sounds like to me your ready to take the next step that's how i was in 2002.. I was more interested in how it works and to do it more my self then play any games..
I have to tell you once you do takes pretty much all the fun out of ever playing games.. You fun becomes development and that is the game lol..
I have to tell you once you do takes pretty much all the fun out of ever playing games.. You fun becomes development and that is the game lol..
- marchegiano
- Quad Damage
- Posts: 197
- Dreamcast Games you play Online: none yet, didn't realize this was around. Figuring it all out, but I still have my DC and games.
Re: [Request]Retro-Sonic Dreamcast Proof of concept build (July 2006) by The Taxman
You get it then. It's one of those that once bitten it's a hard bug to shake.Ian Micheal wrote:That's me as well more into coding then playing the games.. Sounds like to me your ready to take the next step that's how i was in 2002.. I was more interested in how it works and to do it more my self then play any games..
I have to tell you once you do takes pretty much all the fun out of ever playing games.. You fun becomes development and that is the game lol..
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