Quake dreampi features added

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Anonymouse
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Re: Quake dreampi features added

Post by Anonymouse »

MASSIVE news! You have done so much for the community. Thank you ever so much
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OfManNotMachine
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Re: Quake dreampi features added

Post by OfManNotMachine »

Amazing news!! So excited!!!

dave_van_damn
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Re: Quake dreampi features added

Post by dave_van_damn »

Phenomenal work as always, many thanks!

Can someone point me in the direction of the definitive version of Quake for DC? Or will there be a new release to coincide with this news?
aka DavidHK on DC games.

BloodBrother
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Re: Quake dreampi features added

Post by BloodBrother »

*picks jaw up from the floor... Now I need to get a DreamPi..!
Last edited by BloodBrother on Sat Apr 07, 2018 11:45 pm, edited 1 time in total.
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Nico0020
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Re: Quake dreampi features added

Post by Nico0020 »

Wow. That's amazing. I had just started playing through quake on my DC recently. I never played it back in the day somehow, and even with the DC release and how big I was into the homebrew scene, I just never touched it. So this is just phenomenal.

As a newbie to the whole OG quake scene, how will connecting to servers work? Will you just have to connect via the game terminal by typing in an IP address, or is there some kind of interface to seeing servers?

I have a DreamPi and BBA, will BBAs ever work for this too or will it not work that way?

Thanks again for all you have done for the community. You are a machine!

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BlueCrab
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Re: Quake dreampi features added

Post by BlueCrab »

Nico0020 wrote:I have a DreamPi and BBA, will BBAs ever work for this too or will it not work that way?
Considering that the online functionality was added using KOS' built-in network stack and libppp (for the dialup connection part), it should be relatively easy to get the BBA (and the Lan Adapter) to work with it as well, if they don't just work with it already. ;)

I tried to make sure that all of that was easy to use with different devices as I was writing it up in KOS, after all.

NeoSnk
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Re: Quake dreampi features added

Post by NeoSnk »

Shu is a super computer from NASA! Thanks for all you have done so far <3
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Anonymouse
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Re: Quake dreampi features added

Post by Anonymouse »

BlueCrab wrote:
Nico0020 wrote:I have a DreamPi and BBA, will BBAs ever work for this too or will it not work that way?
Considering that the online functionality was added using KOS' built-in network stack and libppp (for the dialup connection part), it should be relatively easy to get the BBA (and the Lan Adapter) to work with it as well, if they don't just work with it already. ;)

I tried to make sure that all of that was easy to use with different devices as I was writing it up in KOS, after all.
Hi Blue Crab. Thank you for your input to this topic. Have you ever considered making a simple online game to introduce the idea of Online possibilities with DC homebrew? You certainly are an expert with KOS so will be the ideal person to showcase this.
Dreamcast: Blue Swirl, 60hz, White LED, Removable battery holder, Internal SD card reader, BBA, DreamPi, RGB Scart

moi
letterbomb
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Re: Quake dreampi features added

Post by moi »

NeoSnk wrote:Shu is a super computer from NASA! Thanks for all you have done so far <3
Considering his level of technical knowledge he's probably from the NSA ;)

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DR TEAMCAST
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Re: Quake dreampi features added

Post by DR TEAMCAST »

the surprising amount of praise so quickly is probably great motivation for shu, but hopefully all the positive feedback will revitalize interest of the remaining non-commercial homebrew devs like the days of emulator writing and the first ports of quake\doom

maybe we could even see a proper port of duke nukem 3d, which might even be less resource demanding than quake 8-)

edit: i don't mean shu should do duke 3d, i mean maybe some devs will come back out of the shadows and work on stuff since the community feedback speaks for itself
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