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Re: Neuroacid's cbloader 0.1 codebreaker cdi

Posted: Wed Sep 29, 2021 3:35 pm
by fraggle200
TheWhiteDevil27 wrote:Can this be used to play import games on Dreamcast?
as in burning this then loading an import? not sure.

best thing I've found for that was DC Import Enabler that you can get here... http://www.dc-swat.ru/page/download/

Re: Neuroacid's cbloader 0.1 codebreaker cdi

Posted: Wed Sep 29, 2021 8:36 pm
by mistamontiel
Correction:

DC-IE whilst yes splendid it does not bypass the VGA 480progressive flag check, only the region

Codebreaker equals the best of both worlds double-bypass (example Aqua GT although yes the number of PAL-exclusive titles that did not ship with the VGA flag enabled are very few n then NTSC-U titles quite a bit more)

Re: Neuroacid's cbloader 0.1 codebreaker cdi

Posted: Wed Sep 29, 2021 8:38 pm
by mistamontiel
TheWhiteDevil27 wrote:Can this be used to play import games on Dreamcast?
Certainly

plus 200%. With Codebreaker's region bypass also comes VGA-video-signal-not-enabled bypass

Re: Neuroacid's cbloader 0.1 codebreaker cdi

Posted: Wed Jun 08, 2022 7:46 pm
by chrisrlink
i know this is an old thread (last post was september last year) but can anyone explain why codebreaker/cbloader can be patched and not Gameshark? (reason I'm asking is cause blueswirl/dream explorer has a VMU save for gameshark with (almost maybe even all) Games including some imports and it's a pain to use the button to change disc images)

Re: Neuroacid's cbloader 0.1 codebreaker cdi

Posted: Thu Jun 09, 2022 3:54 am
by fraggle200
chrisrlink wrote:i know this is an old thread (last post was september last year) but can anyone explain why codebreaker/cbloader can be patched and not Gameshark? (reason I'm asking is cause blueswirl/dream explorer has a VMU save for gameshark with (almost maybe even all) Games including some imports and it's a pain to use the button to change disc images)
Think you'll need to hunt down Neuroacid and ask him why he chose one over the other and at this rate that's looking highly unlikely.

Re: Neuroacid's cbloader 0.1 codebreaker cdi

Posted: Mon Dec 05, 2022 10:20 am
by doc_haz
Codemaster's Xploder DC Code Compiler V 1.03

Re: Neuroacid's cbloader 0.1 codebreaker cdi

Posted: Thu Mar 23, 2023 2:28 am
by natr0n
Can anyone explain how to get this working with gdemu ?

When the cb screen comes up it stays stuck on the not licensed or endorsed.

It should be easy yet idk whats going on.

Re: Neuroacid's cbloader 0.1 codebreaker cdi

Posted: Thu Mar 23, 2023 3:38 pm
by MoeFoh
natr0n wrote:Can anyone explain how to get this working with gdemu ?

When the cb screen comes up it stays stuck on the not licensed or endorsed.

It should be easy yet idk whats going on.
Are you using a WingmanSD?

Re: Neuroacid's cbloader 0.1 codebreaker cdi

Posted: Thu Mar 23, 2023 5:03 pm
by natr0n
MoeFoh wrote:
natr0n wrote:Can anyone explain how to get this working with gdemu ?

When the cb screen comes up it stays stuck on the not licensed or endorsed.

It should be easy yet idk whats going on.
Are you using a WingmanSD?
Yes, with a wired 360 controller. I'm guessing thats the issue ?

Re: Neuroacid's cbloader 0.1 codebreaker cdi

Posted: Thu Mar 23, 2023 6:13 pm
by MoeFoh
natr0n wrote:
MoeFoh wrote:
natr0n wrote:Can anyone explain how to get this working with gdemu ?

When the cb screen comes up it stays stuck on the not licensed or endorsed.

It should be easy yet idk whats going on.
Are you using a WingmanSD?
Yes, with a wired 360 controller. I'm guessing thats the issue ?
It might be. Also, make sure you are using this version of Code Breaker updated by megavolt85: https://www.mediafire.com/file/vajmss32 ... U.zip/file