nuQuake v1.2
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- Dreamcast Games you play Online: Available to play any game, working on gathering them.
- Location: East coast, USA
Re: nuQuake v1.2
Can you give any details what you tried or how you ran it?azel wrote:I just finished trying this, great port so far!
- azel
- fire
- Posts: 83
Re: nuQuake v1.2
Hey I just tried the cdi you posted with the shareware Quake on my Dreamcast with gdemu and dchdmi. I fiddled around with the graphics menu with the demo running to see performance and options, the vmu menu is helpful. Then I used the level selector to try out some different levels and see performance. Ran mostly great considering and I really like the image quality and colors, looks great.
I'm one of the Quake purists who prefer it with texture filtering off so I appreciated that in the menu although the GL look is very impressive. Just noticed the (minor and occasional) issues you mentioned with the weapon rendering and the sound was a bit garbled.
Looking forward to future releases, I will put a proper id1 folder in there and give it a proper playthrough!
I'm one of the Quake purists who prefer it with texture filtering off so I appreciated that in the menu although the GL look is very impressive. Just noticed the (minor and occasional) issues you mentioned with the weapon rendering and the sound was a bit garbled.
Looking forward to future releases, I will put a proper id1 folder in there and give it a proper playthrough!
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- Rank 9
- Posts: 949
- Dreamcast Games you play Online: Available to play any game, working on gathering them.
- Location: East coast, USA
Re: nuQuake v1.2
That's awesome to hear! For me I find nearest_mipmap_linear is a great way to play and has less shimmering at distance.azel wrote:Hey I just tried the cdi you posted with the shareware Quake on my Dreamcast with gdemu and dchdmi. I fiddled around with the graphics menu with the demo running to see performance and options, the vmu menu is helpful. Then I used the level selector to try out some different levels and see performance. Ran mostly great considering and I really like the image quality and colors, looks great.
I'm one of the Quake purists who prefer it with texture filtering off so I appreciated that in the menu although the GL look is very impressive. Just noticed the (minor and occasional) issues you mentioned with the weapon rendering and the sound was a bit garbled.
Looking forward to future releases, I will put a proper id1 folder in there and give it a proper playthrough!
The mission packs work and have special code to recognize, just have them in folders ROGUE or HIPNOTIC. I can't remember if I had to combine the paks, maybe. I'll let you know soon.
You'll NEED an autoexec.cfg with "gl_picmip 1" to get them running.
Texture memory is tight on the DC. Sacrifices must be made sadly.
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- Rank 9
- Posts: 949
- Dreamcast Games you play Online: Available to play any game, working on gathering them.
- Location: East coast, USA
Re: nuQuake v1.2
In the future I might be able to add a way to not have to do that at the expense of texture quality.
- Ivan Guber
- dirty sailor
- Posts: 170
Re: nuQuake v1.2
mrneo240 thanks for your work! I tested this version, CDDA not work (i build image with CDDA).
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- Rank 9
- Posts: 949
- Dreamcast Games you play Online: Available to play any game, working on gathering them.
- Location: East coast, USA
Re: nuQuake v1.2
Yes currently cdda is disabled while the sound system is being worked on in the background. Sorry for the dissatisfaction.Ivan GR wrote:mrneo240 thanks for your work! I tested this version, CDDA not work (i build image with CDDA).
That's the next thing now that I'm fairly satisfied with the graphical side. There was cdda support in one version but no matter what you did eventually it would cut out
- Ian Micheal
- Developer
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- Location: USA
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Re: nuQuake v1.2
Yes Seeing as soon as it needs to load data it will stop playing cdda and never auto restart the cdda every time it loads data it stops how quake engine works i have the same problem.. being as your quake port is so fast and nice might be able to stream mp3's or wavs as music have a buffer so when it loads data you still have music.. This is looking great plays great I think i can now retire radquake It's about as good as i can make it for what it is.. I know the work mrneo240 has put into this .. really is one of the best releases of the last few years.. If not the best 3d engine for dreamcast right now..
- azel
- fire
- Posts: 83
Re: nuQuake v1.2
Definitely looking forward to the next release! Makes me want to get back into map editing with Trenchbroom
Last year I had started an Egyptian themed Quake mod designed with PSP Quake limitations in mind but Dreamcast would be even cooler

Last year I had started an Egyptian themed Quake mod designed with PSP Quake limitations in mind but Dreamcast would be even cooler

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