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Re: Maximum Carnage Returns: DreamCast Edition (Final Version)
Posted: Wed Jun 03, 2020 10:12 pm
by Ian Micheal
Ripfire wrote:Roz wrote:
On dreamshell:
Dont boot, black screen
I did the test with RetroDream and it worked.
Nice to know it works with RetroDream

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Posted: Wed Jun 03, 2020 10:31 pm
by Ripfire
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Re: Maximum Carnage Returns: DreamCast Edition (Final Version)
Posted: Wed Jun 03, 2020 10:33 pm
by Ian Micheal
Ripfire wrote:Ian Micheal wrote:
Nice to know it works with RetroDream

Retrodream has better compatibility than iso loader (DreamShell), and is easier to handle files and virtual images

Great thank you did not even know about it

Re: Maximum Carnage Returns: DreamCast Edition (Final Version)
Posted: Fri Jun 05, 2020 5:16 am
by gamesreup
https://youtu.be/XbxiBguZIq4
My review of the beauty is now live for you all!
Enjoy guys
Re: Maximum Carnage Returns: DreamCast Edition (Final Version)
Posted: Fri Jun 05, 2020 6:31 am
by Ian Micheal
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Posted: Fri Jun 05, 2020 6:21 pm
by Ripfire
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Re: Maximum Carnage Returns: DreamCast Edition (Final Version)
Posted: Sat Jun 06, 2020 9:32 am
by gamesreup
No worries dude, it was truly awesome to get to play it. Loved it
Re: Maximum Carnage Returns: DreamCast Edition (Final Version)
Posted: Sun Jun 07, 2020 8:47 am
by Ivan Guber
I finished level 5 and game freeze (freeze on loading screen).
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Posted: Sun Jun 07, 2020 8:59 pm
by Ripfire
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Re: Maximum Carnage Returns: DreamCast Edition (Final Version)
Posted: Sun Jun 07, 2020 9:18 pm
by Ian Micheal
Ripfire wrote:Ivan GR wrote:I finished level 5 and game freeze (freeze on loading screen).
For my part, I have optimized the game enough to make it compatible with DreamBOR. But DreamBOR is in its BETA VERSION so it may have interpretation errors as well as inherited from OpenBOR (Official) in this case it does not free memory.
Por mi parte, he optimizado el juego lo suficiente para que sea compatible con el DreamBOR. Pero el DreamBOR esta en su VERSION BETA asi que puede tener errores de interpretación como tambien heredado del OpenBOR (Official) en este caso no libera memoria.
So I added a level selector to avoid starting again since the engine for Dreamcast does not support saving in the VMU.
Por eso aƱadi un selector de niveles para evitar empezar de nuevo ya que el motor para Dreamcast no tiene soporte a guardados en el VMU.
This is correct Ripfire done amazing job with this game.. Fault does not lie with his work 5 levels is still better then some half done beta's released paid for not long ago..
Till i can make it release memory there's nothing much that can be done more by ripfire the amount of work is amazing optimizing normal pc version would not even run for more then 1 level..
Thanks for all the work Ripfire great release I have enjoyed it.. So have many others. want play more then 5 levels start at level 5 on a fresh reboot..