Is it possible to port OpenLara to Dreamcast?

Place for discussing homebrew games, development, new releases and emulation.
undertow
Posts: 31

Re: Is it possible to port OpenLara to Dreamcast?

Post by ShadowGeist »

Anthony817 wrote: I don't know how extensively modable the original TR games even were, let alone this engine?
TR1 is currently moddable to some extent. For instance there are PC Custom Levels and Model Edits which run under OpenLara, as well as Bug Fixes to the original which extend to PlayStation and Sega Saturn.

Shark Patrol
Posts: 2153
Dreamcast Games you play Online: Errythan except Tetris o.0
Location: Miami, FL, CUBA
Contact:

Re: Is it possible to port OpenLara to Dreamcast?

Post by mistamontiel »

I can't believe what I've jus clicked! Tomb fucking Raider 1 playing in Mozilla Firefux browser

*hum* it says X for dash which I assume to be sprint? Not doing it I think it is TR3 that introduces sprint

brutal
Posts: 235

Re: Is it possible to port OpenLara to Dreamcast?

Post by Esppiral »

Given that the game has been ported to the frigging 3DO and a poc exists for GBA I see no reason why it couldn't be ported other than lack of interest from devs.

Shark Patrol
Posts: 4034
Location: Fort Worth, Texas

Re: Is it possible to port OpenLara to Dreamcast?

Post by Anthony817 »

Here it is finally!

Image

https://github.com/histat/OpenLara-dc

This is a port of OpenLara (https://github.com/XProger/OpenLara) for the Sega Dreamcast.
Support
  • TR1-PSX
    save
    sound
Demo
  • ready to burn image you can burn with Image Burn see release page
    require PS1 version of tomb raider disc.
Last edited by Anthony817 on Thu Dec 30, 2021 9:35 pm, edited 1 time in total.
Image

Rank 9
Posts: 949
Dreamcast Games you play Online: Available to play any game, working on gathering them.
Location: East coast, USA

Re: Is it possible to port OpenLara to Dreamcast?

Post by mrneo240 »

Ditch sdl and probably easily

Developer
Posts: 6280
Location: USA
Contact:

Re: Is it possible to port OpenLara to Dreamcast?

Post by Ian Micheal »

mrneo240 wrote:Ditch sdl and probably easily
The Port dont use sdl and it uses lib ronin wish it used SDL then i could use SDL dreamhal and gldc
It dont even use KOS


https://github.com/histat/OpenLara-dc/b ... hardware.c

be much easier if it used my version of SDL_dreamhal GLDC



Full hardware rendering no loss of speed



https://github.com/ianmicheal/SDL-dreamhal--GLDC






Nothing i cant do with SDL dreamhal GLDC that you can do with GLDC alone

Not sure about libronin how to use it or build it and since last update was 16 years ago no idea

Leonard Nimoy
Posts: 1856

Re: Is it possible to port OpenLara to Dreamcast?

Post by fafadou »

Oh well done Antony !!
Hope you'll can release a full game :D

brutal
Posts: 235

Re: Is it possible to port OpenLara to Dreamcast?

Post by Esppiral »

There is no way to pack the game in the same CD? I tried to do so but I get the insert CD prompt

brutal
Posts: 235

Re: Is it possible to port OpenLara to Dreamcast?

Post by Esppiral »

Anthony817 wrote:Here it is finally!

Image

https://github.com/histat/OpenLara-dc

This is a port of OpenLara (https://github.com/XProger/OpenLara) for the Sega Dreamcast.
Support
  • TR1-PSX
    save
    sound
Demo
  • ready to burn image you can burn with Image Burn see release page
    require PS1 version of tomb raider disc.
How did you manage to get it working on demul? When I swap discs nothing happens

Shark Patrol
Posts: 4034
Location: Fort Worth, Texas

Re: Is it possible to port OpenLara to Dreamcast?

Post by Anthony817 »

That is not my image, that is from the developers page. I will PM you about it though.
Image

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