TR1 is currently moddable to some extent. For instance there are PC Custom Levels and Model Edits which run under OpenLara, as well as Bug Fixes to the original which extend to PlayStation and Sega Saturn.Anthony817 wrote: I don't know how extensively modable the original TR games even were, let alone this engine?
Is it possible to port OpenLara to Dreamcast?
- ShadowGeist
- undertow
- Posts: 31
Re: Is it possible to port OpenLara to Dreamcast?
- mistamontiel
- Shark Patrol
- Posts: 2153
- Dreamcast Games you play Online: Errythan except Tetris o.0
- Location: Miami, FL, CUBA
- Contact:
Re: Is it possible to port OpenLara to Dreamcast?
I can't believe what I've jus clicked! Tomb fucking Raider 1 playing in Mozilla Firefux browser
*hum* it says X for dash which I assume to be sprint? Not doing it I think it is TR3 that introduces sprint
*hum* it says X for dash which I assume to be sprint? Not doing it I think it is TR3 that introduces sprint
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- brutal
- Posts: 235
Re: Is it possible to port OpenLara to Dreamcast?
Given that the game has been ported to the frigging 3DO and a poc exists for GBA I see no reason why it couldn't be ported other than lack of interest from devs.
- Anthony817
- Shark Patrol
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- Location: Fort Worth, Texas
Re: Is it possible to port OpenLara to Dreamcast?
Here it is finally!

https://github.com/histat/OpenLara-dc
This is a port of OpenLara (https://github.com/XProger/OpenLara) for the Sega Dreamcast.
Support

https://github.com/histat/OpenLara-dc
This is a port of OpenLara (https://github.com/XProger/OpenLara) for the Sega Dreamcast.
Support
- TR1-PSX
save
sound
- ready to burn image you can burn with Image Burn see release page
require PS1 version of tomb raider disc.
Last edited by Anthony817 on Thu Dec 30, 2021 9:35 pm, edited 1 time in total.

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- Rank 9
- Posts: 949
- Dreamcast Games you play Online: Available to play any game, working on gathering them.
- Location: East coast, USA
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: Is it possible to port OpenLara to Dreamcast?
The Port dont use sdl and it uses lib ronin wish it used SDL then i could use SDL dreamhal and gldcmrneo240 wrote:Ditch sdl and probably easily
It dont even use KOS
https://github.com/histat/OpenLara-dc/b ... hardware.c
be much easier if it used my version of SDL_dreamhal GLDC
Full hardware rendering no loss of speed
https://github.com/ianmicheal/SDL-dreamhal--GLDC
Nothing i cant do with SDL dreamhal GLDC that you can do with GLDC alone
Not sure about libronin how to use it or build it and since last update was 16 years ago no idea
- fafadou
- Leonard Nimoy
- Posts: 1856
Re: Is it possible to port OpenLara to Dreamcast?
Oh well done Antony !!
Hope you'll can release a full game
Hope you'll can release a full game

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- brutal
- Posts: 235
Re: Is it possible to port OpenLara to Dreamcast?
There is no way to pack the game in the same CD? I tried to do so but I get the insert CD prompt
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- brutal
- Posts: 235
Re: Is it possible to port OpenLara to Dreamcast?
How did you manage to get it working on demul? When I swap discs nothing happensAnthony817 wrote:Here it is finally!
https://github.com/histat/OpenLara-dc
This is a port of OpenLara (https://github.com/XProger/OpenLara) for the Sega Dreamcast.
SupportDemo
- TR1-PSX
save
sound
- ready to burn image you can burn with Image Burn see release page
require PS1 version of tomb raider disc.
- Anthony817
- Shark Patrol
- Posts: 4034
- Location: Fort Worth, Texas
Re: Is it possible to port OpenLara to Dreamcast?
That is not my image, that is from the developers page. I will PM you about it though.

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