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Re: Is it possible to port OpenLara to Dreamcast?

Posted: Fri Oct 29, 2021 4:53 am
by ShadowGeist
Anthony817 wrote: I don't know how extensively modable the original TR games even were, let alone this engine?
TR1 is currently moddable to some extent. For instance there are PC Custom Levels and Model Edits which run under OpenLara, as well as Bug Fixes to the original which extend to PlayStation and Sega Saturn.

Re: Is it possible to port OpenLara to Dreamcast?

Posted: Sat Oct 30, 2021 10:38 am
by mistamontiel
I can't believe what I've jus clicked! Tomb fucking Raider 1 playing in Mozilla Firefux browser

*hum* it says X for dash which I assume to be sprint? Not doing it I think it is TR3 that introduces sprint

Re: Is it possible to port OpenLara to Dreamcast?

Posted: Sun Oct 31, 2021 3:22 am
by Esppiral
Given that the game has been ported to the frigging 3DO and a poc exists for GBA I see no reason why it couldn't be ported other than lack of interest from devs.

Re: Is it possible to port OpenLara to Dreamcast?

Posted: Thu Dec 30, 2021 9:00 pm
by Anthony817
Here it is finally!

Image

https://github.com/histat/OpenLara-dc

This is a port of OpenLara (https://github.com/XProger/OpenLara) for the Sega Dreamcast.
Support
  • TR1-PSX
    save
    sound
Demo
  • ready to burn image you can burn with Image Burn see release page
    require PS1 version of tomb raider disc.

Re: Is it possible to port OpenLara to Dreamcast?

Posted: Thu Dec 30, 2021 9:34 pm
by mrneo240
Ditch sdl and probably easily

Re: Is it possible to port OpenLara to Dreamcast?

Posted: Thu Dec 30, 2021 9:58 pm
by Ian Micheal
mrneo240 wrote:Ditch sdl and probably easily
The Port dont use sdl and it uses lib ronin wish it used SDL then i could use SDL dreamhal and gldc
It dont even use KOS


https://github.com/histat/OpenLara-dc/b ... hardware.c

be much easier if it used my version of SDL_dreamhal GLDC



Full hardware rendering no loss of speed



https://github.com/ianmicheal/SDL-dreamhal--GLDC






Nothing i cant do with SDL dreamhal GLDC that you can do with GLDC alone

Not sure about libronin how to use it or build it and since last update was 16 years ago no idea

Re: Is it possible to port OpenLara to Dreamcast?

Posted: Fri Dec 31, 2021 11:33 am
by fafadou
Oh well done Antony !!
Hope you'll can release a full game :D

Re: Is it possible to port OpenLara to Dreamcast?

Posted: Fri Dec 31, 2021 12:11 pm
by Esppiral
There is no way to pack the game in the same CD? I tried to do so but I get the insert CD prompt

Re: Is it possible to port OpenLara to Dreamcast?

Posted: Fri Dec 31, 2021 5:01 pm
by Esppiral
Anthony817 wrote:Here it is finally!

Image

https://github.com/histat/OpenLara-dc

This is a port of OpenLara (https://github.com/XProger/OpenLara) for the Sega Dreamcast.
Support
  • TR1-PSX
    save
    sound
Demo
  • ready to burn image you can burn with Image Burn see release page
    require PS1 version of tomb raider disc.
How did you manage to get it working on demul? When I swap discs nothing happens

Re: Is it possible to port OpenLara to Dreamcast?

Posted: Fri Dec 31, 2021 5:13 pm
by Anthony817
That is not my image, that is from the developers page. I will PM you about it though.