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Re: Atomiswave Conversions FAQ

Posted: Tue Nov 17, 2020 3:17 pm
by arromdee
Since Atomiswave games come from a cartridge and the DC uses a slower GD-ROM, can problems be prevented by setting the ODE to not reduce the speed to GD-ROM speed?

The Atomiswave download links post on Reddit says that for MODE you can use

BlockDelay=00
Flags=7

in a mode.cfg file. Is that what that does?

Also, is there a way to get artwork on a MODE? (I believe the answer is no, but if there's a way, I'd like to know it.)

Re: Atomiswave Conversions FAQ

Posted: Tue Nov 17, 2020 6:11 pm
by trekts
Someone needs to sticky this thread.

Re: Atomiswave Conversions FAQ

Posted: Tue Nov 17, 2020 6:37 pm
by slivercr
ianmoone wrote:Would I be safe getting the following:

GDEMU DC Dreamcast V5.15B Free Disk Module Optical Drive Simulation Board
https://www.ebay.co.uk/itm/For-GDEMU-DC ... 1438.l2649

I currently have a bog standard DC and want to mod in order to play these awesome games.

Huge praise indeed to all involved (megavolt85, yzb)!!

Please advise or recommend.
This is the one I personally use. You may experience lockups in King of Fighters XI and Neo Geo Battle Coliseum, all other games work fine. (Except for Dolphin Blue, that is bugged for everyone atm)

Re: Atomiswave Conversions FAQ

Posted: Tue Nov 17, 2020 6:43 pm
by slivercr
arromdee wrote:Since Atomiswave games come from a cartridge and the DC uses a slower GD-ROM, can problems be prevented by setting the ODE to not reduce the speed to GD-ROM speed?

The Atomiswave download links post on Reddit says that for MODE you can use

BlockDelay=00
Flags=7

in a mode.cfg file. Is that what that does?

Also, is there a way to get artwork on a MODE? (I believe the answer is no, but if there's a way, I'd like to know it.)
I'd love to help, but have no experience with MODE. You may try their discord, or hopefully someone with MODE replies here.

Re: Atomiswave Conversions FAQ

Posted: Wed Nov 18, 2020 1:36 am
by ianmoone
slivercr wrote:
ianmoone wrote:Would I be safe getting the following:

GDEMU DC Dreamcast V5.15B Free Disk Module Optical Drive Simulation Board
https://www.ebay.co.uk/itm/For-GDEMU-DC ... 1438.l2649

I currently have a bog standard DC and want to mod in order to play these awesome games.

Huge praise indeed to all involved (megavolt85, yzb)!!

Please advise or recommend.
This is the one I personally use. You may experience lockups in King of Fighters XI and Neo Geo Battle Coliseum, all other games work fine. (Except for Dolphin Blue, that is bugged for everyone atm)

Thanks for the reply.
Is there a 'best in class' setup that runs games without lock ups (Dolphin Blue aside)?
Might as well get these games running to their full potential.
What does megavolt85 recommend?

Re: Atomiswave Conversions FAQ

Posted: Wed Nov 18, 2020 4:51 am
by IdeaSpy2.5
Does anyone knows if there's plan to port the unreleased atomiswave game, like Force Five and Kenju?
https://archive.org/download/forcefive_kenju_leak

Re: Atomiswave Conversions FAQ

Posted: Wed Nov 18, 2020 10:53 am
by slivercr
FAQ updated concerning emulators:
If the game is reported as working on the Dreamcast, but doesn't play properly on an emulator, contact the emulator's developer. Release threads are not for emulator support!

Re: Atomiswave Conversions FAQ

Posted: Wed Nov 18, 2020 3:28 pm
by MoeFoh
With the release of these games, we can no longer say "nothing good happened in 2020".

Re: Atomiswave Conversions FAQ

Posted: Wed Nov 18, 2020 3:32 pm
by slivercr
MoeFoh wrote:With the release of these games, we can no longer say "nothing good happened in 2020".
Quoted for truth!!!

Re: Atomiswave Conversions FAQ

Posted: Wed Nov 18, 2020 3:58 pm
by mr.lameandwatch
slivercr wrote:If there's any info that you feel should be in the FAQ, add it below and Ill edit it in!
Let's try to keep this near the top so newcomers will find it easy and hopefully release threads won't be as cluttered with the same questions over and over.
Can we get the info set straight on burning CDI images to CD-R for real hardware? I wasted a few CDs from thinking it would play just like it would on an actual cab, and it was tough to get clear info for that, because various people say it works and some say it doesn't on various threads. I think it would help people who would think it would work like that just because they see a CDI image and expect it to be like burning any other game. If at all there's a way for these games to be optimized for CD-R, i think that should be apart of the status for each release.