Sega Clay Challenge

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shano
lithium
Posts: 45

Re: Sega Clay Challenge

Post by shano »

Ian Micheal wrote:
shano wrote:
Anthony817 wrote:No CRT and not enough room where I live to set one up.
True, yeah the CRT's can take up some serious space but I have seen some PC CRT's that are quite small in overall size too.

I mostly play my Dreamcast on a Dell P1130 Trinitron VGA Monitor and it looks incredible on that. But even on a SDTV it still looks great. :)

The 2 Light Guns I own Official Sega Gun & Mad Catz Gun are not the most accurate though unfortunately. They seem kinda hit and miss, jittery and such, maybe I just got unlucky.
''


It's been known pc Monitors to cause some of these guns to act like this.. I can tell you the madcatz gun on a old sd crt tv was very stable no jitter.. so it's not the gun your having a problem with..
Tested on both a SD CRT TV and PC CRT same issues. =/
I did hear that is two revisions of the Mad Catz gun and i got the newer worse revision. But the Official SEGA Gun also has similar issues. Seems like a bit of a lottery. I will run both guns through the paces again soon actually on both SDTV & VGA.

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ateam
Metallic
Posts: 816

Re: Sega Clay Challenge

Post by ateam »

Thank you for the ongoing work, megavolt85!

I wanted to share a version of this GDI with a custom disc art PVR inserted.

Image

Sega Clay Challenge [GDI].zip
https://drive.google.com/file/d/1lByK9r ... sp=sharing
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javierv14
fire
Posts: 81

Re: Sega Clay Challenge

Post by javierv14 »

Nice, working on Redream....
Attachments
Screenshot 2020-12-19 180333.jpg
Screenshot 2020-12-19 180333.jpg
Last edited by javierv14 on Sat Dec 19, 2020 6:13 pm, edited 1 time in total.

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Ian Micheal
Developer
Posts: 6277
Location: USA
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Re: Sega Clay Challenge

Post by Ian Micheal »

shano wrote:
Ian Micheal wrote:
shano wrote: True, yeah the CRT's can take up some serious space but I have seen some PC CRT's that are quite small in overall size too.

I mostly play my Dreamcast on a Dell P1130 Trinitron VGA Monitor and it looks incredible on that. But even on a SDTV it still looks great. :)

The 2 Light Guns I own Official Sega Gun & Mad Catz Gun are not the most accurate though unfortunately. They seem kinda hit and miss, jittery and such, maybe I just got unlucky.
''


It's been known pc Monitors to cause some of these guns to act like this.. I can tell you the madcatz gun on a old sd crt tv was very stable no jitter.. so it's not the gun your having a problem with..
Tested on both a SD CRT TV and PC CRT same issues. =/
I did hear that is two revisions of the Mad Catz gun and i got the newer worse revision. But the Official SEGA Gun also has similar issues. Seems like a bit of a lottery. I will run both guns through the paces again soon actually on both SDTV & VGA.
It might be as well when i did this testing these guns were brand new and i was using pal tv and dreamcast

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MoeFoh
1300
Posts: 1359

Re: Sega Clay Challenge

Post by MoeFoh »


spoonrage
rebel
Posts: 19

Re: Sega Clay Challenge

Post by spoonrage »

Thanks megavolt, much appreciated :)

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RazorX
Prince of Persia
Posts: 345

Re: Sega Clay Challenge

Post by RazorX »

my custom covers and pvr.

Image
Image
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Sega Clay Challenge PVR.zip
(40.58 KiB) Downloaded 375 times
Sega Clay Challenge PVR.png
Sega Clay Challenge PVR.png (276.8 KiB) Viewed 8158 times

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freakdave
undertow
Posts: 25
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Re: Sega Clay Challenge

Post by freakdave »

Thank you for the release!
Here's some attract mode footage:

https://youtu.be/wp8Ebo69YbQ
Too easy! Just as I thought!

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fafadou
Leonard Nimoy
Posts: 1856

Re: Sega Clay Challenge

Post by fafadou »

@megavolt85 is it possible to add a standard controller version than lightgun ? For the 3 atomiswave gamesthat need it ?
Because they are few people to have one unfortunately...
If yes, do you have planed to do it ?

Else there is some atomiswave games to convert left ?

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megavolt85
Developer
Posts: 2159

Re: Sega Clay Challenge

Post by megavolt85 »

fafadou wrote:@megavolt85 is it possible to add a standard controller version than lightgun ?
no
fafadou wrote:Else there is some atomiswave games to convert left ?
there are three more games that I plan to port, but since porting is a monotonous process that quickly tires you, I decided to take a break and as a rest I chose parsing the GDMENU code

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