Page 2 of 2
Re: Mario 64 vmu sprites
Posted: Tue Sep 27, 2022 7:59 pm
by NeoSnk
DreamcastFreak wrote:NeoSnk wrote:JetSetRadioo wrote:Very nice! Is there a specific VMU pixel art program?
I remember one in PHP a long time ago, right now I'm writing one for my engine. I think I will get it done by next week. It will generate a 512*n bytes of icon data in an array. I let you know when I get it ready.
Did you ever get it done?
Yes, it's still missing some colors but works, here is what I did:
https://youtu.be/fK2TlA2auAo
https://github.com/TItanGuy99/TitanVmuI ... es/tag/1.0
Re: Mario 64 vmu sprites
Posted: Wed Oct 05, 2022 11:08 am
by DreamcastFreak
NeoSnk wrote:DreamcastFreak wrote:NeoSnk wrote:
I remember one in PHP a long time ago, right now I'm writing one for my engine. I think I will get it done by next week. It will generate a 512*n bytes of icon data in an array. I let you know when I get it ready.
Did you ever get it done?
Yes, it's still missing some colors but works, here is what I did:
https://youtu.be/fK2TlA2auAo
https://github.com/TItanGuy99/TitanVmuI ... es/tag/1.0
nice! Does it animate too?? Also side note i can now imagine seeing the bad apple demo on a vmu lol
Re: Mario 64 vmu sprites
Posted: Wed Oct 05, 2022 11:40 am
by Ian Micheal
DreamcastFreak wrote: nice! Does it animate too?? Also side note i can now imagine seeing the bad apple demo on a vmu lol
can do fmv on vmu using rockin B movie for vmu
http://www.rockin-b.de/vmu-greyscale.html
http://www.rockin-b.de/vmu-b-movie.html
Re: Mario 64 vmu sprites
Posted: Wed Oct 05, 2022 12:52 pm
by Helen09
Wow, that's really cool.