Here it is.. with 5000 plus games!!

5000! good lordLan-Di wrote:https://mega.nz/file/FU8RBYBJ#I6-c5mLti ... m_bcTw4QQ4
Here it is.. with 5000 plus games!!
These are the source files posted at DCEmulation by Silhalnor:https://dcemulation.org/phpBB/download/ ... f8a657ea7eIan Micheal wrote:I can compile the windows version what changes need to be done?
He says to use his CRC32 tool and I've included it in this post, but you can really use any tool you want. Also, I used libreOffice for editing the CSVs, it worked as long as the field delimiter of the file matches the selected one in the tool (thats the "tab" argument).Silhanor wrote:First, were are the acceptable arguments for the nesdb_builder.
I'm afraid this still only works under linux.
./nesdb_builder-linux tab INPUT_CSV OUTPUT_DB
Converts your CSV into a DB file.
./nesdb_builder-linux build INPUT_CONFIG
Seems that this option takes a config file to produce the database but I don't a guide for you here.
./nesdb_builder-linux test
No idea. Might be here for development purposes. I get a segmentation fault when I try it.
./nesdb_builder-linux dump INPUT_DB
Prints the name of every entry in a database. Works on .DB but not .CSV.
Collect and organize your files
Collect all the screenshots, scans, manuals, and everything else you may want and arrange them in your NesterDC library. They must all be named a 4 digit number, any number. I used the same number for all documents for a given game.
I have attached a tiny example library as a guide. It has documents for the Mario series and two imports. It also has has a .CSV and a .DB that you can use as templates or for reference.
FAQs can be whatever text file you want (walkthroughs are expected but summaries or histories or anything would work quite well). The library hosted here at DCEmulation doesn't include any, probably for copyright reasons.
GameGenie uses .xml files. I don't have a concise way to explain these but I have a few in the mini-library for reference.
Each game's manual must be JPGs contained in it's own subdirectory named 00.jpg, 01.jpg, 02.jpg, etc. Again, check the library for reference but note that the ones I included are tiny to keep the filesize down so you can't really reuse them.
NSF files are the only files which must be zipped. It's a special format for NES music.
Put together the CSV
Import a .CSV into a spreadsheet (I have one included in the mini-library) or create a new spreadsheet with the following fields in the top row in this order: CRC, Name, TitleShot, ScreenShot, Manual, FAQs, NSF, BoxScan, CartScan, StrategyGuide, GameGenie.
Put in the names of every game you want to add. I used the filename without the extension to ensure that it would work but you can probably use anything.
Run CRC32Reader (I have Windows and Linux versions attached) from the command line with the ROM file as the argument like so: CRC32Reader-win "Super Mario Bros. (JU) [!].nes" The ROM must not be compressed. It should give you an 8 digit hexadecimal code like "d445f698". Prefix it with "POOP" (all caps) (I no idea what it means) and paste it in the CRC field for the matching game. "POOPd445f698"
All the other fields take the 4-digit name of the corresponding file. "0845.jpg" should be put in as "0845".
When you are done export your file to CSV.
Generate the .DB
Next run nesdb_builder-linux from the command line followed by the CSV filename and then the desired output name like so: nesdb_builder-linux master_nes.csv master_nes.db
Put the master_nes.db in the root directory of the NesterDC library and now you can use the NesterDCSEBuilder.exe to compile your collection.
dubcity wrote:5000! good lordLan-Di wrote:https://mega.nz/file/FU8RBYBJ#I6-c5mLti ... m_bcTw4QQ4
Here it is.. with 5000 plus games!!
is that every game from every region?
Thanks Ian! You're the best!Ian Micheal wrote:Builder no longer works you can get this with all the fullset and down load in a cdi..
This what you want se with covers and roms like you said
https://drive.google.com/file/d/1xKUNYW ... sp=sharing
It used a scraper that no longer works
6.0 normal which can load nintendo disk files which se does not functions
https://drive.google.com/file/d/1yaD2kA ... sp=sharing
7.1 with light gun support is also a thing..
se does not work some games 6.0 does or run them as well btw..
both pretty much are perfect in what they do..
I can look into it but i say nesterdc 6.0 would work it because it has more complex mappers then 7.0 se there are other nes emulators other then nesterdc which might work that gamefirepromaster wrote:I'd like to know if any of the NES emulators run the original WWF Wrestlemania game correctly? Game loads but when the match starts, only the ring is visible. One of my favorite NES games and has that classic Rare sound driver like Wizards and Warriors.
Hi, which is for you the best version of nesterdc? I'm looking for the best controller experience since while playing for example super m ario when I jump, there is like a lag that make me fall over a precipice for ever and ever; the same in Castlevania 3... the precision in jumps, It is something that I want to improve with respect to my nesterdc se 1.1 ( "unofficial 1.1").Ian Micheal wrote:Builder no longer works you can get this with all the fullset and down load in a cdi..
This what you want se with covers and roms like you said
https://drive.google.com/file/d/1xKUNYW ... sp=sharing
It used a scraper that no longer works
6.0 normal which can load nintendo disk files which se does not functions
https://drive.google.com/file/d/1yaD2kA ... sp=sharing
7.1 with light gun support is also a thing..
se does not work some games 6.0 does or run them as well btw..
both pretty much are perfect in what they do..