<3 amiga
thank ya ian!
GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0
- Ian Micheal
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- Location: USA
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Re: GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0
I can build the adf files in the bin in system memory it's way faster loading speed in system memory and no stutter on music when loading but that means i have to rebuild each one I get this right just stick with me
- Ian Micheal
- Developer
- Posts: 6277
- Location: USA
- Contact:
Re: GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0
great game thank you going to use this as my profile game it's working pretty nice but great game to push it and see what i can get out of it..kremiso wrote:in meantime, something for you to test
Disposable Hero, one of the best Amiga shump
autoboot test release (just the disks), precached at the start of the first level (to pass the broken main menu), infinite lives;
it was a bit slow with the previous releases, maybe now will run better
btw, hope it works, in first lol
Disposable Hero (for autoboot) TEST.zip
Thanks
- Ian Micheal
- Developer
- Posts: 6277
- Location: USA
- Contact:
Re: GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0
Test only all disks built into the bin file slower on hardware then demul where it's about 3 to 4fps faster plan on profiling all day tomorrow to try get it the same speed on both.. not that far away but the 2 to 3 fps slower on hardware puts it in point where max auto 1 fps is messy
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Disposable Hero.rar
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- Rank 9
- Posts: 966
Re: GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0
great, the fact that it works is already a good thing 
this surely squeezed the miggy to the limits back in the day, great gfx with also both music and sfx
figure, it has some slowdows also running through winuae PC lol
reaching to have a dedicated release for these gold milestones, can be a great thing, i agree;
i can turn off the background music in option screen, before precaching and freeze, maybe that could help too to have a little smooth running if we will be still in trouble

this surely squeezed the miggy to the limits back in the day, great gfx with also both music and sfx
figure, it has some slowdows also running through winuae PC lol
reaching to have a dedicated release for these gold milestones, can be a great thing, i agree;
i can turn off the background music in option screen, before precaching and freeze, maybe that could help too to have a little smooth running if we will be still in trouble

- Ian Micheal
- Developer
- Posts: 6277
- Location: USA
- Contact:
Re: GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0
Worth for testing i can always do cdda full sound track of the game which uses zero cpu time hybrid cd32 lol
- Ian Micheal
- Developer
- Posts: 6277
- Location: USA
- Contact:
Re: GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0
OUTPUT:> -----------------
OUTPUT:> | DIRECT DRIVER DMA |
OUTPUT:> -----------------
OUTPUT:> vid_set_mode: 320x240 NTSC
OUTPUT:> fs_iso9660: disc change detected
OUTPUT:> (joliet level 3 extensions detected)
OUTPUT:> ---- frameskipping = 21.0404%
OUTPUT:> ---- framerate = 39.8337/50.4482
OUTPUT:> ---- frameskipping = 58.6111%
OUTPUT:> ---- framerate = 0.0000/0.0000
OUTPUT:> ---- frameskipping = 38.9043%
OUTPUT:> ---- framerate = 109.1102/178.5888
OUTPUT:> ---- frameskipping = 27.6634%
OUTPUT:> ---- framerate = 1517045.8750/2097203.2500
OUTPUT:> ---- frameskipping = 29.0242%
OUTPUT:> ---- framerate = 372154.0625/524339.3125
OUTPUT:> ---- frameskipping = 44.3391%
OUTPUT:> ---- framerate = 313.0696/562.4584
OUTPUT:> ---- frameskipping = 15.9317%
OUTPUT:> ---- framerate = 225669056.0000/268435424.0000
as you can see on this game fps is around 40fps but it's skiping sometimes 1 to 3 fps thought you like to see the output auto frameskip is far too strong and needs refining
OUTPUT:> M68K: 14.21% -> Ticks=438 -> 77K veces
OUTPUT:> EVENTS: 85.79% -> Ticks=2646 -> 77K veces
OUTPUT:> HSync: 67.87% -> Ticks=2093 -> 29K veces
OUTPUT:> Copper: 5.53% -> Ticks=170 -> 4K veces
OUTPUT:> Audio: 5.60% -> Ticks=172 -> 115K veces
OUTPUT:> CIA: 0.00% -> Ticks=0 -> 30K veces
OUTPUT:> Blitter: 3.79% -> Ticks=116 -> 3K veces
OUTPUT:> Vsync: 25.53% -> Ticks=787 -> 0K veces
OUTPUT:> update_fetch: 21.30% -> Ticks=656 -> 19K veces
OUTPUT:> linetoscr: 0.00% -> Ticks=0 -> 0K veces
OUTPUT:> do_long_fetch: 10.73% -> Ticks=330 -> 19K veces
OUTPUT:> pfield_doline: 9.82% -> Ticks=302 -> 19K veces
OUTPUT:> draw_sprites_ecs: 0.38% -> Ticks=11 -> 1K veces
OUTPUT:> flush_block: 3.34% -> Ticks=102 -> 0K veces
OUTPUT:> SET_INTERRUPT: 0.00% -> Ticks=0 -> 9K veces
OUTPUT:> TOTAL: 253.89% -> Ticks=3084739
OUTPUT:> --------------------------------------------
OUTPUT:> | DIRECT DRIVER DMA |
OUTPUT:> -----------------
OUTPUT:> vid_set_mode: 320x240 NTSC
OUTPUT:> fs_iso9660: disc change detected
OUTPUT:> (joliet level 3 extensions detected)
OUTPUT:> ---- frameskipping = 21.0404%
OUTPUT:> ---- framerate = 39.8337/50.4482
OUTPUT:> ---- frameskipping = 58.6111%
OUTPUT:> ---- framerate = 0.0000/0.0000
OUTPUT:> ---- frameskipping = 38.9043%
OUTPUT:> ---- framerate = 109.1102/178.5888
OUTPUT:> ---- frameskipping = 27.6634%
OUTPUT:> ---- framerate = 1517045.8750/2097203.2500
OUTPUT:> ---- frameskipping = 29.0242%
OUTPUT:> ---- framerate = 372154.0625/524339.3125
OUTPUT:> ---- frameskipping = 44.3391%
OUTPUT:> ---- framerate = 313.0696/562.4584
OUTPUT:> ---- frameskipping = 15.9317%
OUTPUT:> ---- framerate = 225669056.0000/268435424.0000
as you can see on this game fps is around 40fps but it's skiping sometimes 1 to 3 fps thought you like to see the output auto frameskip is far too strong and needs refining
OUTPUT:> M68K: 14.21% -> Ticks=438 -> 77K veces
OUTPUT:> EVENTS: 85.79% -> Ticks=2646 -> 77K veces
OUTPUT:> HSync: 67.87% -> Ticks=2093 -> 29K veces
OUTPUT:> Copper: 5.53% -> Ticks=170 -> 4K veces
OUTPUT:> Audio: 5.60% -> Ticks=172 -> 115K veces
OUTPUT:> CIA: 0.00% -> Ticks=0 -> 30K veces
OUTPUT:> Blitter: 3.79% -> Ticks=116 -> 3K veces
OUTPUT:> Vsync: 25.53% -> Ticks=787 -> 0K veces
OUTPUT:> update_fetch: 21.30% -> Ticks=656 -> 19K veces
OUTPUT:> linetoscr: 0.00% -> Ticks=0 -> 0K veces
OUTPUT:> do_long_fetch: 10.73% -> Ticks=330 -> 19K veces
OUTPUT:> pfield_doline: 9.82% -> Ticks=302 -> 19K veces
OUTPUT:> draw_sprites_ecs: 0.38% -> Ticks=11 -> 1K veces
OUTPUT:> flush_block: 3.34% -> Ticks=102 -> 0K veces
OUTPUT:> SET_INTERRUPT: 0.00% -> Ticks=0 -> 9K veces
OUTPUT:> TOTAL: 253.89% -> Ticks=3084739
OUTPUT:> --------------------------------------------
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- Rank 9
- Posts: 966
Re: GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0
Cool test, yup an huge beast to make run better than this
i'll try also that music off trick, just to check if some fps will be added
possibly also Uridium 2 could benefit of the music turned off
this last had a bit problematic scrolling also on real hardware
btw, great game too
i'll try also that music off trick, just to check if some fps will be added
possibly also Uridium 2 could benefit of the music turned off
this last had a bit problematic scrolling also on real hardware
btw, great game too
- Ian Micheal
- Developer
- Posts: 6277
- Location: USA
- Contact:
Re: GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0
Thank you i can get it pretty smooth but the music gets weird so if you would turn that off i replace it with cddakremiso wrote:Cool test, yup an huge beast to make run better than this
i'll try also that music off trick, just to check if some fps will be added
possibly also Uridium 2 could benefit of the music turned off
this last had a bit problematic scrolling also on real hardware
btw, great game too

- Ian Micheal
- Developer
- Posts: 6277
- Location: USA
- Contact:
Re: GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0
Got cdda working as the adf files data loading is in virtual file system loading will not effect playing cd music.. also got button combo to turn off or on etc.. so this work really well with games with no music from the start..
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