Re: HALF LIFE CUSTOM GDI[TEST] IMR
Posted: Sun Jan 15, 2023 10:42 pm
Incredible work! Too bad I only have a stock Dreamcast and can't help with the tests.
I will try sad that intro glitches with the newer DX DLL"S on this but in game is fine..NeoSnk wrote:Yan, can you apply it on the Counter Strike too? I think stages like Rio would benefit a lot of this.
I will give that a go lol would need a ton of work just going to try getting plain one working better right now..MastaG wrote:Or this mod: https://youtu.be/8f7noRa1lRs
Should give HL some balls lol.
It should be betterAnthony817 wrote:Incredible work Ian! This is hopefully going to be the definitive version once you are done optimizing it all!
Incredible work as always and now that I finally have a GDemu I can give it a bash! Great stuff!Ian Micheal wrote:I have built the WinCE boot file and optimized it using the WinCE devkit and ip.bin and converted it to GDI. I need people to test it for me.
It's working on DC emulators, but we know what that's like.
Instead of the bloated CDI version, I created a new WinCE boot file from the WinCE SDK to optimize ram use and speed at only 1 MB.
Download to test for hardware as well. GDEMU only; this is WinCE.
Remembr works on the redream dev build, and Demul is currently I cant test for testing on hardware.
You should see on gdemu much improved loading speed and even slightly better framerate..
since i cant test on hardware this might only work on bloody emulators..
I dont have a gdemu setup right now..
https://streamable.com/431vjm
New download comming
Any plans to do the same for Soldier of Fortune? Override did hack the game to put all on 1 CDI file by editing the PAKs, so I wonder if you could do the same to that game and fix many of the games issues? My Overclocked DC makes that game way smoother so not sure if it will be gpu dependent or not? But faster clock made it better especially on the train level with helicopter no stutter at qll compared to normal clock. I have the 20% OC mod so 250mhz.Ian Micheal wrote:It should be betterAnthony817 wrote:Incredible work Ian! This is hopefully going to be the definitive version once you are done optimizing it all!got 36mb pack optimized files to under 12mb so it got to help not released yet lol..
Never thought of doing something like that to a soldier of fortune great idea.. I can see a lot of scope for doing more with half-life ports, for sure. Being able to add to it, like when I compiled and made a video boot loader in WinCE, etc., and the loader not having to have dll's baked into it, is a bit of fun. I need to after 5 months of coding every day and testing for TMnT. Thanks! I will take a look at that game as well.Anthony817 wrote:Any plans to do the same for Soldier of Fortune? Override did hack the game to put all on 1 CDI file by editing the PAKs, so I wonder if you could do the same to that game and fix many of the games issues? My Overclocked DC makes that game way smoother so not sure if it will be gpu dependent or not? But faster clock made it better especially on the train level with helicopter no stutter at qll compared to normal clock. I have the 20% OC mod so 250mhz.Ian Micheal wrote:It should be betterAnthony817 wrote:Incredible work Ian! This is hopefully going to be the definitive version once you are done optimizing it all!got 36mb pack optimized files to under 12mb so it got to help not released yet lol..
Overclock never helped Half-Life but does that game.