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Re: Some basic DreamShell, RetroDream and Bleemcast questions

Posted: Sat May 03, 2025 7:39 pm
by al73r
utilized the files from megavolt and with a bit of hacking we got it to work with castlevania sotn. (glitchy but i did get to play)

I did not create this hack/process i'm just sharing - credit goes to megavolt85 from dreamcasttalk

From any archive do the following (rc helicopter base) https://mega.nz/fc30bc70-3dc8-4588-b8fe-f9d72eadd478
  • From a currently working psx/bleem (xena for example) - > copy disc.gdi, track01.bin, track02.raw, track03.bin to new folder

    Unpack psx game from archive should = .bin and .cue file

    copy gametitle .bin file to folder with gdi, bin, raw files and rename to track04.bin

    Cover art will be wrong at first - working on a fix as it requires programming to fix cover art at this time
Tested this with Xena, rchelicopter, and CSOT

Re: Some basic DreamShell, RetroDream and Bleemcast questions

Posted: Sun May 04, 2025 3:28 am
by fafadou
You mean we can run others psx game with bleem! on dreamshell ?

Re: Some basic DreamShell, RetroDream and Bleemcast questions

Posted: Sun May 04, 2025 5:31 am
by megavolt85
yes, but so far there is no way to change the cover and there is no CDDA support