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Re: ANTIRUINS Engine

Posted: Tue Nov 07, 2023 1:46 pm
by lerabot
Thank Ian for the bump. I added sore most stuff in the past weeks but I'm a bit busy for a new release.
I'll try to organize a small game jam sometime this winter to promote the engine.

Re: ANTIRUINS Engine

Posted: Tue Nov 07, 2023 9:52 pm
by colgate
I'll definitely try this soon.

Re: ANTIRUINS Engine

Posted: Fri Dec 29, 2023 10:16 pm
by Ian Micheal
I send ever one to look at this any more demos or maybe small demo game people can mod :)

Re: ANTIRUINS Engine

Posted: Tue Jan 16, 2024 11:16 am
by lerabot
Added a collision and animation example. They aren't fully commented or documented yet.
Also improved the dependency install script to make it easier for people to get everything setup.

https://youtu.be/aZ5ul-jBQHQ

Re: ANTIRUINS Engine

Posted: Thu Jun 20, 2024 3:32 pm
by Green Ranger
I'd like to try this out but I'm having an issue. After git cloning https://gitlab.com/lerabot/antiruins.git to the 'antiruins' folder, I enter that folder and type 'make dependecy' via command line/powershell in Visual Studio Code but always get the following error-

makefile:82: warning: overriding commands for target 'profile'
makefile:25: warning: ignoring old commands for target 'profile'
./tools/install_deps.sh
process_begin: CreateProcess(NULL, ./tools/install_deps.sh, ...) failed.
make (e=2) : The system cannot find the file specified.
make: *** [dependecy] Error 2


If it matters I'm using Windows 7 (64-bit) and Make was installed via GnuWin32. 'Makefile' in the antiruins folder does have 'dependency' missing a letter while the 'Makefile.engine' file has the correct spelling. Adjusting the spelling in the Makefile and typed command doesn't change the error message.

Re: ANTIRUINS Engine

Posted: Thu Jun 20, 2024 3:48 pm
by lerabot
Hey Green Ranger, do you use Discord? You should join us on the Simulant Discord channel and I can help you better there.

https://discord.gg/39QGvkTKwE

Re: ANTIRUINS Engine

Posted: Thu Jun 20, 2024 4:48 pm
by Green Ranger
Hi lerabot, I do not use Discord but if you're able to, let me know if you can assist me via PM.

Re: ANTIRUINS Engine

Posted: Thu Jun 20, 2024 8:01 pm
by megavolt85
Green Ranger wrote: Thu Jun 20, 2024 3:32 pm process_begin: CreateProcess(NULL, ./tools/install_deps.sh, ...) failed.
try rename tools/install_engine_deps.sh to tools/install_deps.sh

Re: ANTIRUINS Engine

Posted: Thu Jun 20, 2024 10:16 pm
by Green Ranger
megavolt85 wrote: Thu Jun 20, 2024 8:01 pm
Green Ranger wrote: Thu Jun 20, 2024 3:32 pm process_begin: CreateProcess(NULL, ./tools/install_deps.sh, ...) failed.
try rename tools/install_engine_deps.sh to tools/install_deps.sh
Doesn't work unfortunately, I'm still getting that error message.

Re: ANTIRUINS Engine

Posted: Tue Jun 25, 2024 8:12 pm
by Green Ranger
megavolt85 wrote: Thu Jun 20, 2024 8:01 pm try rename tools/install_engine_deps.sh to tools/install_deps.sh
Just a bit of an update here- I reinstalled Make (this time using MingGW), edited the environmental variables path some more, renamed the 'tools/install_engine_deps.sh to tools/install_deps.sh' and now it's finally able to see the file. There are still problems however, as shown below-

./tools/install_deps.sh line 5: sudo: command not found
(Line 5 in install_deps.sh was 'sudo apt-get install cmake'. I'm assuming this isn't necessary since cmake is already installed on my machine via gsudo.)

./tools/install_deps.sh: line 13: cd: /addons: No such file or directory
(Line 13 in install_deps.sh was 'cd $KOS_BASE/addons')

It then goes on to say it can't find a C or CXX compiler, but everytime I edit the path location via the Dreamcast.cmake file in the GLdc>toolchains folder, I am hit with this-

-- The C compiler identification is unknown
-- The CXX compiler identification is unknown
-- Detecting C compiler ABI info - failed
Check for working C compiler: /lua/antiruins/bin/gcc.exe - broken
The C compiler

"/lua/antiruins/bin/gcc.exe"

is not able to compile a simple test program.

It fails with the follwing output:
Change Dir: 'D:/Lua/antirins/GLdc/dcbuild/CMakeScratch/TryCompile-dg662i'


Any ideas? Could I be missing some other pre-requisites since I'm trying to do this on a Windows machine?


**EDIT**- I've been provided with some suggestions via the Discord, which I'm hoping will get this running properly on my machine.